Back to the roots Version 0.7.4: 2018-04-15 (dd8a37bc) 

Important features

Community suggestion:All gold & gem drops have been rebalanced everywhere, resulting in less "I have tons of gold" issues, especially by the end of the game in high difficulty settings.
Community suggestion:Balanced the Recyling I & II permanent skills (now 7% for Recycling I and 15% for Recyling II) to limit the excessive amount of gold you got from them.
Community suggestion:Legendary items now always have one "Stat +1" bonus.
Community suggestion:Legendary items stats have been slightly increased.
Community suggestion:Forge rerolls should generate affixes that differ from the original item, if possible.

Balancing
Increased Hunter Grenade unlock cost.
HotK can no longer take fall damage
Community suggestion:Forge rerolls cost more & more as you use it on an item. The base value of a reroll depends on the item level and Quality.
Community suggestion:Balanced forge upgrade costs.
Community suggestion:Food from shops can now be infected. However, the cook guarantees that at least 1 food from its stale isn't infected.
Fixed a bug with forge reroll scaling (wasn't based on actual item level)
All Kitchen shops now sell a Healing Flask refill

Level design
Items should no longer drop in front of large Teleporters
Removed scrolls spawning on elevators
Items & scrolls no longer drop in inaccessible areas in Fog Fjord.
Main Scrolls can no longer spawn in secret areas

Graphics & UI
Updated HotK grenade skin
Updated first Knight cinematic "Travolta" animation.
Updated HotK intro cinematic
Fixed Collector UIA rotating spiked ball no longer triggers a slow motion & blood fx when hitting a player turret.
A lot of polishes on new UI
Updated food icon on minimap when you change your diet
Community suggestion:Fixed boss cells switch UI
Changed infection textColor
Added feedback on Watcher shoot attack
Fixed Infection warnings showing up too often
Added a notification after eating infected food
Item swap popup no longer appears while picking up a blueprint.
The Cannibal (from ClockTower) walk anim has been slightly accelerated.
Community suggestion:Fixed Phaser mob attack feedback to properly show the actual hit box.

Bug fixes
Community suggestion:Finally fixed Elites not fighting in shops. I promise.
Fixed missing Underground Forge after seeing the Legendary forge.
Fixed items not revealing in the Collector.
Fixed Dead Man Purse 5 being revealed automatically (you need a blueprint).
Fixed Frost Blast freezing buried enemies.
Pirate Captain can no longer hit you when behind a wall.
Fixed the Cooldown and Item swap issue
Fixed mobs who kill themselves in Spikes
Moved a lore deion from Roofs to Ancient Sewers
Fixed "+X% dmg on frozen/burning/etc. target" on Explosive Crossbow & Alchemic Gun
Items falling from the Roofs are now properly destroyed. Beware!
Prevented Shockers from starting their attack is they can't see the Hero. They will still deal damage through walls though.
Fixed a bug with Phaser skill + poison cloud affix
Fixed merchant saying rude things with Shop Categories enabled

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