Repeater Crossbow re-rework
- Main fire now crits on rooted targets
- Secondary fire shoots a volley of arrows in the air that rain down and roots targets
Balancing
- Buffed Ice Crossbow:
- Increased range, projectile speed and damage of main fire.
- Slightly increased charge speed and recovery of secondary fire.
- Slightly decreased damage of secondary fire. - Improved chance of seeing different types of loot when re-rolling a category at the merchant. So for example, if you had 2 shields and a bow before re-roll, there's less chance of more bows appearing if you re-roll.
- A whole load of enemy health & damage changes:
- Enemies do more damage in first and second biomes. (BC3+)
- Enemies have less health on third biomes. (BC3+)
- First Boss health has been decreased but damage has been increased. (BC3+)
- Giant's Hands have a bit more health. (All BCs)
- End game enemies have a bit more health (Castle and the spoiler biome) (BC3+)
- Damage cap of Conjunctivius' tentacles and Giant's Hand have been raised to make the fight a bit more fair when wielding slow weapons.
- Librarian does less damage: he was supposed to teach you the Boss pattern, not to be the "run ender" he has become. - Items inflicting the immobilized and shocked effects can no longer apply bonus damage on immobilized and shocked enemies.
- Wings of the Crow cooldown raised (note that the item still needs work and we haven't decided which direction we should go yet).
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