난 쫄보라서 좀비모드만 하는 게이임
모부삼 유입이라 조또 아는 것도 없으니 실수하거나 멍청한 소리 해도 너그럽게 봐줘 
내가 놓치거나 생각해보지 못한 다른 개선점 이야기해주면 추가해서 
매일매일 계속 보낼거임 

요약
1. 주/야간 선택
2. 무기슬롯 3
3. 일 많은건 알지만 PVP랑 PVE밸런스는 따로?(솔직히 이거까지 필요한가 싶긴 한데) 
4. 장비 보관함 10개는 너무 적다
5. 일정시간마다 탈 것은 리스폰되었으면
6. 컨버젼 킷은 개조파츠 하나 안 먹게 해줘 
7. 3,6의 연장으로 아예 파츠 제한을 좀 더 늘려줘
8. 좀비 번들은 일회성 템 말고 다른거 줘
9. 팩펀 레이저총 소리 선택가능하게좀 쥬지 팍식어 
10. 좀비 모드 내에서도 일일챌린지나 도색 챌린지 진행상황 보게 해줘
11. 히든스탯 걍 공개 안됨?
12. 24인은 가끔 너무 많다 싶음.
13. 특정 조건을 달성하거나 계약, 도전과제 완성하면 45분을 좀 더 늘려줘. 
14. 오퍼 슬롯 좀 늘려라
15. 미사용 정수나 중복 설계도 먹으면 제작쿨다운 좀 
16. SR이나 DMR은 존재 의미를 모르겠다 
17. 팩펀 도색 선택 옵션을 게임 전에 그냥 넣어주면 편할듯
18. 좀비모드 한정으로 패줌 넣어줘
19. 솔로 난이도 만들어달라(난이도 조정) 
20. 불붙어서 운용불가한 차량은 표시하지 말아줘 



Thank you for your effort and everything for this game. I appreciate the effort you put into creating such an incredible game, and I applaud your hard work, I really do mean it. I am just a common casual gamer who plays only the zombie mode since I don’t like to lose. I have some suggestions for the zombie mode alone, and I would be grateful if you could consider implementing them or discussing them with the higher-ups.

1. Way to switch between night and day. 
2. It would be great if you could expand the weapon slots to 3.
3. While I understand the workload, balancing the general PVP and PVE aspects of the zombie mode separately would be fanstastic.
4. Honestly, the storage with only 10 slots is too small. It would be nice to have a bit more space.
5. It would be helpful if vehicles were re-spawned on the map at certain intervals. After playing for a while, most vehicles become either immovable or unusable.
6. What if modifying firearms with a conversion kit didn't require the use of part slots? Using a conversion kit significantly alters the strengths and weaknesses of a firearm, and requiring parts for this seems a bit unreasonable. This is an extension of point 3.
7. Continuing from points 3 and 6, it might be good to increase the parts modification slots for zombies. Since it's PVE, having less burden to play might be more enjoyable. Like 7ish maybe? 
8. From what I know, zombie bundles provide single-use items. It would be nice if, 
similar to the DMZ bundle, items like vehicle placement at the start, 
self-resurrection kits, large backpacks, or 3-plate carriers were provided.
9. In zombie mode, when using a pack-a-punch, could there be an option to choose a gun firing sound like pew-pew or normal firing sound? I would like to hear a gunshot with a gunpowder smell, and this would be a nice touch.
10. Once you enter zombie mode, there is no way to check coloring challenges, daily quests, etc. It would be great if there was a way to check these progresses in the in-game interface.
11. Is there a specific reason why hidden stats need to be concealed?
12. Honestly, 24 players in the zombie mode map size sometime feels too many. I want more abandoned-post zombicalyptic vibe sometimes.(Tho I get it it supposed to be like Mil-ops)  Could there be adjustments when matching players within a certain range?
13. If specific contracts or conditions are fulfilled, extending the default 45-minute time limit for zombie mode slightly would be appreciated. (e.g., consuming a large quantity of essence points for item purchase, defeating the Stormcaller, etc.)
14. I wish we could use more operator slots since it’s PVE mode anyway. Just like DMZ. 
15. Exfill with unused Essence or picking up additional schematics which I already have can reduce the cooldown time of item-crafting would be a nice touch too. 
16. Both DMR or SR are useless in Zombie mode. IMO, They need to be adjusted separately from PVP experience. 
17. Can we just choose whether P-A-P machine paint or original paint b4 the start of a match from certain “option” menu? 
18. I know it could demolish the whole balance in PVP, but for PVE alone, I think it’s good to use Quick Scope. 
19. Solo-difficulty. I know it’s very tricky and more work to do, but I think it’s possible to separate solo-queue or squad queue from the start. Match ppl with Solo altogether and ppl with squad altogether seems to be nice touch with adjustment of difficulty-wise. 
20. Remove the icon of vehicles if they are immovable. They arent usable anyway so why bother?