์›Œ์กด/์ข€๋น„ ๋‚ด์šฉ์€ ๋ป‡๋‹ค... ๊ณต์šฉ์ด๊ฑฐ๋‚˜ ์ฝ”์–ด/ํ•˜๋“œ์ฝ”์–ด์ชฝ ๊ด€๋ จ ๋‚ด์šฉ์ž„


๊ฑ ์ดํ•ด ๋ชปํ•œ๊ฑด ์˜์–ด ์›๋ฌธ์œผ๋กœ ์”€

์›๋ณธ ์—…๋ฐ์ดํŠธ ๋‚ด์—ญ์€ ์•„๋ž˜ ๋งํฌ ํ™•์ธ

https://www.callofduty.com/patchnotes/2024/02/call-of-duty-modern-warfare-iii-season-2-patch-notes.html

<span style="font-size:10pt;">Call of Duty: Modern Warfare III Season 2 Patch Notes</span>

<span style="font-size:10pt;">Call of Duty: Modern Warfare III Season 2 Patch Notes</span>

www.callofduty.com


์ฐธ๊ณ ๋กœ ์˜ค์—ญ ๋งŽ์„ ์ˆ˜ ์žˆ์Œ.

์˜ค์—ญ ์žก์•„์ค„ ๋Œ“๊ธ€ ํ™˜์˜.


1. Das Haus (๋‹ค์Šคํ•˜์šฐ์Šค) 6vs6

- ์ฝœ์˜ค๋ธŒ๋“€ํ‹ฐ ๋ฑ…๊ฐ€๋“œ ๋งต ๋ฆฌ๋‰ด์–ผ

2. Skidgrow (์Šคํ‚ค๋“œ๊ทธ๋กœ์šฐ) 6vs6

- ์Šคํ‚ค๋“œ๋กœ์šฐ์—์„œ ๋ญ”๊ฐ€ ๋ณ€ํ˜•์ด ๋˜์„œ ๋‚˜์˜จ ๋งต

3. Airborne (์—์–ด๋ณธ) 6vs6

- ํ„ฐ๋ฏธ๋„ ๋ฆฌ๋‰ด์–ผ ๋งต. ์—ญ๋ณ‘ ํ…Œ๋งˆ์™€ ๊ด€๋ จ๋˜์„œ ๊พธ๋ฉฐ์กŒ๋‹ค๊ณ  ํ•จ


[์‹ ๊ทœ๋ฌด๊ธฐ]

1. SDA Subverter (๋ฐฐํ‹€๋ผ์ดํ”Œ)

- 7.62ํƒ„ ์‚ฌ์šฉ, ์ค‘์žฅ๊ฑฐ๋ฆฌ์—์„œ ์ ๋‹นํ•œ ๋ฐœ์‚ฌ์†๋„์™€ ์ฐฉํ•œ ๋ฐ˜๋™์„ ๊ฐ€์ง

2. Soulrender (๊ทผ์ ‘)

- ๋ฉด๋„๋‚  ๊ฐ™์ด ์ƒ๊ธด ์˜์‹์šฉ ๋ธ”๋ ˆ์ด๋“œ๋ผ๊ณ  ํ•จ


[์‹ ๊ทœ ์—ํ”„ํ„ฐ๋งˆ์ผ“ ๋ถ€ํ’ˆ]

1. JAK Backsaw Kit (ํ™€๊ฑฐ 556)

- ๋“œ๋Ÿผํƒ„์ฐฝ๊ณผ ๋”๋ธ”๋ฐฐ๋Ÿด ๊ตฌ์„ฑ์ด ํ˜ผํ•ฉ๋˜์–ด AMR ์ด๊ธฐ์ฒ˜๋Ÿผ ํ•œ๋ฒˆ์— ๋‘๋ฐœ์˜ ์ด์•Œ์„ ๋ฐœ์‚ฌํ•  ์ˆ˜ ์žˆ๋„๋ก ์„ค๊ณ„๋จ

2. JAK Outlaw-277 Kit (BAS-B)

- ๋ฐ”์Šค๋น„๋ฅผ ํ’€์˜คํ† ์—์„œ ๋ ˆ๋ฒ„์•ก์…˜๋ผ์ดํ”Œ๋กœ ์ „ํ™˜ํ•˜์—ฌ ๋ฐœ์‚ฌ์†๋„๋ฅผ ๋‚ฎ์ถ”๋Š” ๋Œ€์‹ ์— ์ •ํ™•๋„๋ฅผ ํฌ๊ฒŒ ํ–ฅ์ƒ์‹œํ‚ค๋Š” ํ‚คํŠธ


[์‹ ๊ทœ ๋ชจ๋“œ]

1. ๋ฐ”์šดํ‹ฐ ๋ชจ๋“œ (์ •ํ™•ํžˆ ๋ฌด์Šจ ๋ชจ๋“œ์ธ์ง€ ๋ชจ๋ฆ„... ํ† ๋„ˆ๋จผํŠธ ๊ฐ™์€ ๋А๋‚Œ์˜ ๊ฒŒ์ž„์ธ๊ฑฐ ๊ฐ™์€๋ฐ ์ •ํ™•ํžˆ ์•„๋Š” ์‚ฌ๋žŒ ์žˆ์œผ๋ฉด ์„ค๋ช…์ข€..)

- ํŒ€๋ฐ์Šค๋งค์น˜์™€ ๊ฐ™์€ ์Šคํƒ€์ผ์ด์ง€๋งŒ ํ† ๋„ˆ๋จผํŠธ์ œ๋ฅผ ๋„์ž…ํ•˜์—ฌ ํŠน์ • ์ ์ˆ˜์— ๋„๋‹ฌํ–ˆ์„ ๋•Œ ์ ์ˆ˜๊ฐ€ ๊ฐ€์žฅ ๋‚ฎ์€ ํŒ€์ด ํƒˆ๋ฝํ•˜๋Š” ๋ชจ๋“œ (ํŒ€๋ฐ์Šค๋งค์น˜ ๊ธฐ๋ฐ˜ ํ‚นํ”Œ๋ ˆ์ด์–ด ์ž๋™์ถ”์ ํ•˜๊ณ  ์ฃฝ์ด๋ฉด ์ถ”๊ฐ€์ ์ˆ˜ ์—†๋Š” ๋ชจ๋“œ๋ผ๊ณ  ํ•จ - ๋Œ“๊ธ€ ๋ณด๊ณ  ์ ์Œ)


2. ์ €๊ฑฐ๋ชจ์‰ฌ (Juggermosh) ๋ชจ๋“œ

- ์›Œํ•ด๋จธ40000์˜ ์šฐ์ฃผ ํ•ด๋ณ‘ ์Šคํ‚จ์„ ์ž…์€ ์ €๊ฑฐ๋„›๋“ค๋ผ๋ฆฌ ์‹ธ์šฐ๋Š” ๋ชจ๋“œ


[์‹ ๊ทœ ์ด๋ฒคํŠธ]

1. ๋“„(์šด๋ช…์˜ ๊ทœ์น™)

- XP ์ฑ„์šฐ๋ฉด์‹ ๊ทœ ๋ณด์ƒ ๋“

2. ์›Œํ•ด๋จธ40000 : ํ™ฉ์ œ๋ฅผ ์œ„ํ•˜์—ฌ!

- XP ์ฑ„์šฐ๋ฉด ๋ณด์ƒ ๋“

3. ๋ณผํ…์Šค:๋ถ€ํŒจ์˜ ์˜์—ญ

- ๊ฐ์ข… ์ž„๋ฌด๋ฅผ ์™„์ˆ˜ํ•˜๋ฉด ๋ณด์ƒ์„ ์–ป์Œ


[๊ฒŒ์ž„ํ”Œ๋ ˆ์ด]

1. ์•„๋ž˜์ชฝ์œผ๋กœ ์กฐ์ค€ํ•  ๋•Œ ์‹ญ์žํ˜• ํฌ๋กœ์Šคํ—ค์–ด๊ฐ€ ์„ผํ„ฐ์— ์˜ค์ง€ ์•Š๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ


[์ปค์Šคํ„ฐ๋งˆ์ด์ง•]

1. Spare Ribs Bundle์˜ ์ฒญ์‚ฌ์ง„์ด ์˜๋„ํ•œ๊ฒƒ๋ณด๋‹ค ๋œ ํˆฌ๋ช…ํ•˜๊ฒŒ ๋‚˜์˜ค๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ

2. ๋ ˆ๋„คํ‹ฐ Incision(์ ˆ๊ฐœ) ์ฒญ์‚ฌ์ง„ ์ƒ‰์ƒ ์กฐ์ •

3. MW2 ํ•œ์Šค ์ง๋จธ ๋ฎค์งํŒฉ์ด ๊ฒฝ๊ธฐ ์ค‘์— ์žฌ์ƒ๋˜์ง€ ์•Š๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ

4. ์—ฌ๋Ÿฌ ๋ฌด๊ธฐ์—์„œ ๋งˆ์šฐ์Šค ์˜ค๋ฒ„ํ•œ ์œ„์žฅ์ด ๋ฏธ๋ฆฌ๋ณด๊ธฐ๋กœ ์ฆ‰๊ฐ ๋ณ€๊ฒฝ๋˜์ง€ ์•Š๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ

5. ํŠน์ • ๋ฌด๊ธฐ์— ๋Œ€ํ•œ Dissolver(์šฉํ•ด์ œ) ์œ„์žฅ์˜ ์ ์šฉ ๋ฒ”์œ„ ๊ฐœ์„ 


[UIX - ์‹ ๊ทœ๊ธฐ๋Šฅ]

1. ๊ฑด์Šค๋ฏธ์Šค์—์„œ ์„œ๋ธŒ ์นดํ…Œ๊ณ ๋ฆฌ๋งˆ๋‹ค ํ•„ํ„ฐ๊ฐ€ ์ ์šฉ๋˜๋„๋ก ๊ธฐ๋Šฅ ์ถ”๊ฐ€

2. ์˜ตํ‹ฑ ์ถ”๊ฐ€ (Hybrid 4x, Thermal, Sniper Scope, 2.5x, Red Dot, Reflex, Holo)

3. ๋จธ์ฆ ์ถ”๊ฐ€ (Breachers, Flash Hiders, Suppressors, Comps & Brakes)

4. ์–ธ๋”๋ฐฐ๋Ÿด ์ถ”๊ฐ€ (Hand Stops, Undermounted Weapons, Bipods, Vert Grips, Angled Grips)

5. ์ตœ๋Œ€ 5๊ฐœ์˜ ์ฑŒ๋ฆฐ์ง€๋ฅผ ์ถ”์ ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜์—ฌ ์ฑŒ๋ฆฐ์ง€ ๋ฉ”๋‰ด ๋ง๊ณ  ๋‹ค๋ฅธ ์™ธ๋ถ€ ํ™”๋ฉด์—์„œ ํ•ด๋‹น ์ฑŒ๋ฆฐ์ง€๋ฅผ ๋ณผ ์ˆ˜ ์žˆ๋Š” ๊ธฐ๋Šฅ ์ถ”๊ฐ€

6. ์ธ๊ฒŒ์ž„ ๋‚ด ์ผ์‹œ์ค‘์ง€ ํ™”๋ฉด๊ณผ ๋กœ๋น„์—์„œ ์ถ”์ ๋œ ์ฑŒ๋ฆฐ์ง€ ๋ฉ”๋‰ด๋ฅผ ๋ณผ ์ˆ˜ ์žˆ๊ฒŒ ํ•จ

7. ์†Œ์…œ ์•Œ๋ฆผ ์„ผํ„ฐ์— Mark All Read ๋ฒ„ํŠผ ์ถ”๊ฐ€


[๋ฒ„๊ทธ ์ˆ˜์ •]

1. ์ฆ๊ฒจ์ฐพ๊ธฐ ์ถ”๊ฐ€ ๋ฒ„ํŠผ์ด ๋”์ด์ƒ ์ž ๊ธˆ๋œ ์— ๋ธ”๋Ÿผ์— ๋‚˜ํƒ€๋‚˜์ง€ ์•Š์Œ

2. ๋ชจ๋˜์›ŒํŽ˜์–ด2์—์„œ๋งŒ ์ž ๊ธˆํ•ด์ œ ๊ฐ€๋Šฅํ•˜๋˜ ์ฝœ๋ง์นด๋“œ๋“ค์€ ์ด์ œ ์ปค์Šคํ„ฐ๋งˆ์ด์ง• ๋ฉ”๋‰ด์—์„œ ํ•ด๋‹น ์ •๋ณด๊ฐ€ ๋ช…์‹œ๋  ์ˆ˜ ์žˆ๋„๋ก ์ˆ˜์ •

3. Free For All(๊ฐœ์ธ์ „?) ๋ชจ๋“œ์—์„œ local ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋”์ด์ƒ ํ‚ฌ ํ”ผ๋“œ์— ์ ์œผ๋กœ ํ‘œ์‹œ๋˜์ง€ ์•Š์Œ

4. ๊ฑดํŒŒ์ดํŠธ ๋ชจ๋“œ์—์„œ ํ‚ฌ์บ ์— placeholder(์ด๊ฒŒ ๋ญ”์ง€ ๋ชจ๋ฅด๊ฒ ์Œ) ์ด๋ฏธ์ง€๊ฐ€ ์ผ์‹œ์ ์œผ๋กœ ๋‚˜ํƒ€๋‚˜์ง€ ์•Š์Œ

5. ํ”Œ๋ ˆ์ด์–ด๋Š” ์‹ ๊ทœ ์ฝ˜ํ…์ธ  ๋ฉ”๋‰ด์—์„œ Quick Equip ์ฝ˜ํ…์ธ ๋ฅผ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋จ

6. SR Only ๋ชจ๋“œ์—์„œ ์Šค๋‚˜๊ฐ€ ์•„๋‹Œ ๋ฌด๊ธฐ์— ๋Œ€ํ•œ ์ œํ•œ ์•„์ด์ฝ˜์ด ํ‘œ์‹œ๋˜๋ฉฐ ์ œํ•œ๋œ ๋ฌด๊ธฐ๋ฅผ ๋” ์ž˜ ์‹๋ณ„ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋จ

7. ๊ฑด์Šค๋ฏธ์Šค(์ด๊ธฐ๊ฐœ์กฐ)์—์„œ ์ด๊ธฐ ๋ ˆ๋ฒจ์ด ํ‘œ์‹œ๋˜์ง€ ์•Š๋˜ ๋ฌธ์ œ ์ˆ˜์ •

8. ์ผ๋ถ€ ๋ถ€์ •ํ™•ํ•œ ์ด๊ธฐ ๋ถ€์ฐฉ๋ฌผ ์„ค๋ช…์ด ํ•ด๊ฒฐ๋จ


[Progress]

1. ์ง„ํ–‰์ƒํ™ฉ์„ ์ถ”์ ํ•˜์ง€ ๋ชปํ•œ ๋ช‡๊ฐ€์ง€ ์‹œ์ฆŒ2 ์ฃผ๊ฐ„ ๊ณผ์ œ๋ฅผ ์ˆ˜์ •ํ•จ

2. ๋ฐ˜์ž๋™ ๋ฐœ์‚ฌ ๋ชจ๋“œ๋ฅผ ๊ฐ€์ง„ ๋ฌด๊ธฐ๋“ค์€ ์ด์ œ ๊ด€๋ จ ๋„์ „ ๊ณผ์ œ๋ฅผ ์ •์ƒ์ ์œผ๋กœ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ๊ฒŒ๋จ


[๋งต]

1. ํ๊ธฐ์žฅ

- Refined playable area boundary along the fence near the Helipad.

2. ์ ํ•˜์žฅ

- ๋‹ค์ˆ˜์˜ ์š”์ฒญ์— ๋”ฐ๋ผ ์ ํ•˜์žฅ์ด ์‰ฝ๋งˆ์Šค๋กœ ์˜๊ตฌ์ ์œผ๋กœ ๋Œ€์ฒด๋จ

3. ๋น„์Šคํƒ€

- ์•„๋‚˜์šด์„œ ์Œ์„ฑ ๋ผ์ธ ๋ˆ„๋ฝ ์œ ๋ฐœ ๋ฌธ์ œ ์ˆ˜์ •

4. ๋” (๋ชจ๋˜์›ŒํŽ˜์–ด2 Carry-Forward)

- ํ€ตํ”Œ๋ ˆ์ด์—์„œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋„๋ก ์ถ”๊ฐ€

5. Tin Man ์ž‘์ „ (์›Œ๋ชจ๋“œ)
- ๋ ˆ์ด์ € ํŠธ๋žฉ ์„ค์น˜ ์‹œ๊ฐ„ 4์ดˆ -> 2.5์ดˆ๋กœ ๊ฐ์†Œ

- ๋ ˆ์ด์ € ํŠธ๋žฉ์œผ๋กœ ์ ์„ ์ฒ˜์น˜ํ•  ๋•Œ ์ ์ˆ˜๋ฅผ ์ฃผ๋Š” ์ด๋ฒคํŠธ ์ถ”๊ฐ€

- 2๋‹จ๊ณ„ ์‹œ์ž‘ ์‹œ MAW๊ฐ€ ํฌํ•จ๋œ ์ƒ์ž๊ฐ€ 60์ดˆ ์ดํ›„ ์ž๋™์œผ๋กœ ์—ด๋ฆผ

- Improved interaction with Turrets while using Tap to Interact input option.

- Players can no longer exit the playable area near the Resting Area using a Deployable Cover.

- ๋น„๊ณต๊ฐœ ๊ฒฝ๊ธฐ์—์„œ ๋ด‡๋“ค์ด ์ด์ œ Infill ์‹œํ€€์Šค ์ค‘์— ๋‚™ํ•˜์‚ฐ์œผ๋กœ ์ด๋™ํ•จ

- ๋ฉ”์ธ ์ฒ ๋„ ์ธ๊ทผ ์Šคํฐ ์กฐ๊ฑด์„ ๊ฐœ์„ ํ•˜๊ธฐ ์œ„ํ•ด ์ •๊ตํ•œ ์ง€์˜ค๋ฉ”ํŠธ๋ฆฌ ๊ตฌ์กฐ๋ฅผ ์ ์šฉํ•จ


[๋ชจ๋“œ๋“ค]

1. ๊ฑด๊ฒŒ์ž„ ๋ชจ๋“œ

- ๋ฌด๊ธฐ๊ฐ€ ์—†์œผ๋ฉด ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์›€์ง์ด์ง€ ๋ชปํ•˜๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ

2. Headquaters ๋ชจ๋“œ(๋ณธ๋ถ€ ๋ชจ๋“œ์˜€๋‚˜..?)

- ํ•˜๋“œ์ฝ”์–ด์—์„œ ์ ๊ตฐ์ด ๋ณธ๋ถ€๋ฅผ ์ ๋ น ํ•  ์ˆ˜ ์žˆ๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ

3. ํŠธ๋ ˆ์ด๋‹ ์ฝ”์Šค (๋น„๊ณต๊ฐœ ๊ฒฝ๊ธฐ)

- ์ „ํˆฌ์ง€์—ญ ๋ฐ–์—์„œ ํฌ๋ฃจ์ฆˆ ๋ฏธ์‚ฌ์ผ์„ ์‚ฌ์šฉํ•ด๋„ ๋”์ด์ƒ ์ฝ”์Šค ์ง„ํ–‰์ด ์ค‘๋‹จ๋˜์ง€ ์•Š์Œ


[๋ฌด๊ธฐ/๋ถ€์ฐฉ๋ฌผ - ๋ฐฐํ‹€๋ผ์ดํ”Œ]

1. BP50

- ์ง€ํ–ฅ์‚ฌ๊ฒฉ ์ตœ์†Œ ์Šคํ”„๋ ˆ๋“œ(ํƒ„์ด ํŠ€๋Š” ๋ฒ”์œ„) ์ฆ๊ฐ€ 2.2deg/s -> 2.4deg/s (+9%) - ๋„ˆํ”„

- ์ง€ํ–ฅ์‚ฌ๊ฒฉ ์ตœ๋Œ€ ์Šคํ”„๋ ˆ๋“œ ์ฆ๊ฐ€ 6.3deg/s -> 6.7deg/s (+6%) - ๋„ˆํ”„
- ํƒํ‹ฐ์ปฌ ์Šคํƒ ์Šค ์Šคํ”„๋ ˆ๋“œ ์ฆ๊ฐ€ 2.8deg/s -> 2.9deg/s (+4%) - ๋„ˆํ”„

- ์ •์กฐ์ค€ ์‹œ๊ฐ„ ์ฆ๊ฐ€ 220ms -> 230ms (+5%) - ๋„ˆํ”„

- ์ด๋™ ์ค‘ ์ •์กฐ์ค€ ์‹œ๊ฐ„ ๊ฐ์†Œ 3.4m/s -> 3m/s (-12%) - ๋ฒ„ํ”„

- ์ˆ˜ํ‰ ๋ฐ˜๋™ ์ฆ๊ฐ€ 10.6deg/s -> 15.6deg/s (+48%) - ๋„ˆํ”„

- ์ˆ˜์ง ๋ฐ˜๋™ ๊ฐ์†Œ 44.4deg/s -> 42deg/s (-5%) - ๋ฒ„ํ”„

- Forbearer Heavy Stock

ใ„ด๋ฐ˜๋™์ œ์–ด(recoil gun kick) ์ฆ๊ฐ€ 11% -> 16% - ๋ฒ„ํ”„

- Moat-40 Stock

ใ„ด์ •์กฐ์ค€ ์‹œ๊ฐ„ ๊ฐ์†Œ 7% -> 2% - ๋ฒ„ํ”„


2. SVA 545

- ์งˆ์ฃผ ์ˆ˜ ์‚ฌ๊ฒฉ ์ „ํ™˜ ์†๋„ ๊ฐ์†Œ 210ms -> 189ms - ๋ฒ„ํ”„

- ์ •์กฐ์ค€ ์‹œ๊ฐ„ ๊ฐ์†Œ 250ms -> 230ms - ๋ฒ„ํ”„


3. BAS-B

- ์ตœ๋Œ€ ๋ฐ๋ฏธ์ง€ ๊ฐ์†Œ 39 -> 38 (-3%) - ๋„ˆํ”„

- ๊ทผ์ค‘๊ฑฐ๋ฆฌ ๋ฐ๋ฏธ์ง€ ๊ฐ์†Œ 33 -> 32 (-3%) - ๋„ˆํ”„

- ์ตœ๋Œ€ ์‚ฌ๊ฑฐ๋ฆฌ ๊ฐ์†Œ 35.6m -> 30.5m (-14%) - ๋„ˆํ”„

- ์ตœ์†Œ ์‚ฌ๊ฑฐ๋ฆฌ ๊ฐ์†Œ 43.2m -> 40.6m (-6%) - ๋„ˆํ”„


4. ์‚ฌ์ด๋“œ์™€์ธ๋”

- ์‚ฌ๊ฒฉ ํ•˜๋Š” ๋™์•ˆ ๋ฐ˜๋™ ์†Œํญ ๊ฐ์†Œ

- A90 Venom Stock

ใ„ด๋ฐ˜๋™ ํŒจ๋„ํ‹ฐ ๊ฐ์†Œ 16% -> 5% - ๋ฒ„ํ”„

- RB Rapidstrike Grip

ใ„ด์ •์กฐ์ค€ ์‹œ๊ฐ„ ์ฆ๊ฐ€ 9% -> 11% - ๋„ˆํ”„

ใ„ด๋ฐ˜๋™์ œ์–ด ํŒจ๋„ํ‹ฐ ๊ฐ์†Œ 10% -> 4% - ๋ฒ„ํ”„


5. MTZ-762

- JAK Heretic Carbine Kit

ใ„ด์ˆ˜ํ‰ ๋ฐ˜๋™ ๊ฐ์†Œ 11.9deg/s -> 9.4deg/s (-21%) - ๋ฒ„ํ”„

ใ„ด์ˆ˜์ง ๋ฐ˜๋™ ์ฆ๊ฐ€ 47.1deg/s -> 47.9deg/s (+2%) - ๋„ˆํ”„

ใ„ดํ˜ธํ™˜๋˜์ง€ ์•Š๋˜ ์–ธ๋”๋ฐฐ๋Ÿด์„ ๋”์ด์ƒ ์žฅ์ฐฉํ•  ์ˆ˜ ์—†๊ฒŒ๋จ


[๋ฌด๊ธฐ/๋ถ€์ฐฉ๋ฌผ - SMG]

1. RAM-9

- Speedway v5 Short Barrel

ใ„ด์ •์กฐ์ค€ ์‹œ๊ฐ„ ํŒจ๋„ํ‹ฐ ๊ฐ์†Œ 15% -> 10% - ๋ฒ„ํ”„

ใ„ด๋ฐ˜๋™ ์ฆ๊ฐ€ 4% -> 9% - ๋„ˆํ”„

ใ„ด๋ฐ˜๋™์ œ์–ด ์ฆ๊ฐ€ 8% -> 12% - ๋„ˆํ”„

- FSS Imperator Light Barrel

ใ„ด๋ฐ๋ฏธ์ง€ ์‚ฌ๊ฑฐ๋ฆฌ ์ฆ๊ฐ€ 12% -> 20% - ๋ฒ„ํ”„

ใ„ด ํƒ„์† ์ฆ๊ฐ€ 15% -> 20% - ๋ฒ„ํ”„

- Boreal-6C Suppressed Barrel

ใ„ดํƒ„์† ํŒจ๋„ํ‹ฐ ๊ฐ์†Œ 20% -> 12% - ๋ฒ„ํ”„

ใ„ด๋ฐ๋ฏธ์ง€ ์‚ฌ๊ฑฐ๋ฆฌ ํŒจ๋„ํ‹ฐ ๊ฐ์†Œ 20% -> 12% - ๋ฒ„ํ”„


2. AMR9

- JAK Ettin Double Barrel Kit

ใ„ดํƒ„์ด ์ด์ œ ๋žœ๋ค ์Šคํ”„๋ ˆ๋“œ๊ฐ€ ์•„๋‹Œ ์ˆ˜์ง ์ปฌ๋Ÿผ์œผ๋กœ ๋ฐœ์‚ฌ๋จ


3. WSP-9

- Standing ์ƒํƒœ ์ง€ํ–ฅ์‚ฌ๊ฒฉ ์ตœ์†Œ ์Šคํ”„๋ ˆ๋“œ ๊ฐ์†Œ 2deg/s -> 1.8deg/s (-10%) - ๋ฒ„ํ”„

- Standing ์ƒํƒœ ์ง€ํ–ฅ์‚ฌ๊ฒฉ ์ตœ๋Œ€ ์Šคํ”„๋ ˆ๋“œ ๊ฐ์†Œ 6.2eg/s -> 5.6deg/s (-10%) - ๋ฒ„ํ”„

- ํƒํ‹ฐ์ปฌ ์Šคํƒ ์Šค ์Šคํ”„๋ ˆ๋“œ ๊ฐ์†Œ 3.4deg/s -> 3.1deg/s (-9%) - ๋ฒ„ํ”„


4. Rival-9

- JAK Headhunter Carbine Conversion

ใ„ด๊ทผ์ค‘๊ฑฐ๋ฆฌ ์‚ฌ๊ฑฐ๋ฆฌ ์ฆ๊ฐ€ 30m -> 45.7m (+38%) - ๋ฒ„ํ”„


5. PDSW 528 (๋ชจ๋ถ€ํˆฌ)

- ์•„์ด์–ธ ์‚ฌ์ดํŠธ ๊ธฐ๋ณธ ์ •๋ ฌ ํ–ฅ์ƒ (๊ฐ€์‹œ์„ฑ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•œ๋“ฏ?)


6. Lachmamn Sub (๋ชจ๋ถ€ํˆฌ)

- ์ตœ๋Œ€ ์‚ฌ๊ฑฐ๋ฆฌ ์ฆ๊ฐ€ 8.9m -> 15.2m (+71%) - ๋ฒ„ํ”„

- ๊ทผ์ค‘๊ฑฐ๋ฆฌ ์‚ฌ๊ฑฐ๋ฆฌ ์ฆ๊ฐ€ 16.5m -> 20.6m (+25%) - ๋ฒ„ํ”„

- ์ค‘๊ฑฐ๋ฆฌ ์‚ฌ๊ฑฐ๋ฆฌ ์ฆ๊ฐ€ 23.1m -> 31m (+30%) - ๋ฒ„ํ”„

- ๋จผ ์ค‘๊ฑฐ๋ฆฌ(far-medium damage range) ์‚ฌ๊ฑฐ๋ฆฌ ์ฆ๊ฐ€ 36.1m -> 40.6m (+13%) - ๋ฒ„ํ”„


[๋ฌด๊ธฐ/๋ถ€์ฐฉ๋ฌผ - ์ƒท๊ฑด]

1. Lockwood 680

- ๋ฐฐ๋Ÿด ๋ถ€์ฐฉ๋ฌผ๋“ค

ใ„ดํƒ„์•ฝ ์šฉ๋Ÿ‰๊ณผ ์ƒ๊ด€์—†์ด ํŒฐ๋ฆฟ ๊ฐฏ์ˆ˜๊ฐ€ ์ด์ œ 6๊ฐœ๋กœ ์œ ์ง€๋จ.


[๋ฌด๊ธฐ/๋ถ€์ฐฉ๋ฌผ - LMG]

1. Pulemyot 762

- ์ •์กฐ์ค€ ์œ ์ง€ ์‹œ ํ”๋“ค๋ฆผ ๊ฐ•๋„ ์ฆ๊ฐ€ - ๋„ˆํ”„

- JAK Annihilator Bullpup Kit

ใ„ดํƒ„์† ๊ฐ์†Œ 760m/s -> 660m/s (-13%) - ๋„ˆํ”„


2. Bruen Mk9

- ์ •์กฐ์ค€ ์‹œ๊ฐ„ ๊ฐ์†Œ 450ms -> 410ms (-9%) - ๋ฒ„ํ”„

- ํ•˜๋‹จ ํ‰๋ถ€ ๋ฐ๋ฏธ์ง€ ๊ณ„์ˆ˜ ์ฆ๊ฐ€ 1.05๋ฐฐ -> 1.1๋ฐฐ (+5%) - ๋ฒ„ํ”„

- ์ด๋™์†๋„ ์ฆ๊ฐ€ 3.9m/s -> 4.4m/s (+13%) - ๋ฒ„ํ”„

- ์•‰์€ ์ƒํƒœ ์ด๋™์†๋„ ์ฆ๊ฐ€ 1.6m/s -> 2.1m/s (+31%) - ๋ฒ„ํ”„

- ์ „์ˆ  ๋‹ฌ๋ฆฌ๊ธฐ ์†๋„(tactical sprint speed) ์ฆ๊ฐ€ 6.3m/s -> 6.4m/s (+2%) - ๋ฒ„ํ”„

- ์ •์กฐ์ค€ ์ด๋™ ์†๋„ ์ฆ๊ฐ€ 1.9m/s -> 2.4m/s (+26%) - ๋ฒ„ํ”„


[๋ฌด๊ธฐ/๋ถ€์ฐฉ๋ฌผ - ์Šค๋‚˜์ดํผ ๋ผ์ดํ”Œ]

1. XRK Stalker

- ์‹ ๊ทœ ์˜ตํ‹ฑ ์ถ”๊ฐ€ (์•„์ด์–ธ์‚ฌ์ดํŠธ) - ๋ฌด๊ธฐ๊ณ ์—์„œ ํ•ด์ œ ๊ฐ€๋Šฅ

- ์ •์กฐ์ค€ ์‹œ๊ฐ„ ๊ฐ์†Œ 610ms -> 580ms (-5%) - ๋ฒ„ํ”„


2. KATT-AMR

- ์ •์กฐ์ค€ ์‹œ๊ฐ„ ๊ฐ์†Œ 760ms -> 720ms (-5%) - ๋ฒ„ํ”„


3. SP-X 80 (๋ชจ๋ณดํˆฌ)

- ์ •์กฐ์ค€ ์‹œ๊ฐ„ ์ฆ๊ฐ€ 545ms -> 570ms (+5%) - ๋„ˆํ”„ (์”จ๋ฐœ...๊ฐœ์ƒˆ๋ผ๋“ค..ใ… )


[๋ฌด๊ธฐ/๋ถ€์ฐฉ๋ฌผ - ๊ถŒ์ด]

1. COR-45

- XRK IP-V2 Conversion Kit

ใ„ดํƒ„์† ์ฆ๊ฐ€ 525m/s -> 600m/s (+14%) - ๋ฒ„ํ”„


2. Renetti

- JAK Ferocity Carbine Kit

ใ„ดํŠน์ • ๋ถ€์ฐฉ๋ฌผ์ด ๋ฌด๊ธฐ ์™ธ๊ด€์„ ์†์ƒ์‹œํ‚ค๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ

ใ„ด๊ฑด์Šค๋ฏธ์Šค์˜ ์„ธ๋ถ€ ์Šคํƒฏ์— ๋”์ด์ƒ ๋ถ€์ ์ ˆํ•œ Tactical Stance Spread ๊ฐ’์„ ํ‘œ์‹œํ•˜์ง€ ์•Š์Œ


3. 9mm Daemon (๋ชจ๋ณดํˆฌ)

- Daemon Hand Rear Grip

ใ„ดํ”ผ์Šคํ†จ ํŒจ์ŠคํŠธ ๋“œ๋กœ์šฐ๊ฐ€ ๋˜์ง€ ์•Š๋˜ ๋ฌธ์ œ ์ถ”๊ฐ€


[๋ฌด๊ธฐ/๋ถ€์ฐฉ๋ฌผ - ๋Ÿฐ์ฒ˜]

1. Stormender

- ๊ฐœ์ธ์ „์—์„œ EMP ์ดํŽ™ํŠธ๊ฐ€ ์ ๊ตฐ์—๊ฒŒ ์ •์ƒ์ ์œผ๋กœ ์ ์šฉ๋จ


[๋ฌด๊ธฐ/๋ถ€์ฐฉ๋ฌผ - ๋ถ€์ฐฉ๋ฌผ]

1. Hybrid Optics

- ๋ชจ๋ณดํˆฌ ์ƒท๊ฑด์—์„œ ํ˜ธํ™˜๋˜์ง€ ์•Š๋Š” ๋ฌด์ฐฉ๋ฌผ์„ ๋”์ด์ƒ ์žฅ์ฐฉํ•  ์ˆ˜ ์—†๊ฒŒ๋จ


2. Underbarrel Launchers (ํ•˜๋ถ€์œ ํƒ„)

- ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋ฌด์ œํ•œ์œผ๋กœ ํƒ„์„ ๋ฐœ์‚ฌํ•˜๋ฉฐ ์•…์šฉํ•˜๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ


3. JAK Limb Ripper

- ํšŒ์ „ํ•˜๋Š” ๋™์•ˆ ์ด๋™์†๋„ ์ฆ๊ฐ€ +25% - ๋ฒ„ํ”„

- ์‚ฌ๊ฑฐ๋ฆฌ ์ฆ๊ฐ€ 1.1m -> 1.4m - ๋ฒ„ํ”„

- ๋ฐ๋ฏธ์ง€ ์ฆ๊ฐ€ 36 -> 50 (+39%) - ๋ฒ„ํ”„

- ๊ฐœ์ธ์ „์—์„œ ์ž๊ธฐ ์ž์‹ ์—๊ฒŒ ํ”ผํ•ด๋ฅผ ์ฃผ๋˜ ๋ฌธ์ œ ์ˆ˜์ •

- JAK Raven Kit์™€์˜ ํ˜ธํ™˜์„ฑ ๋ฌธ์ œ ํ•ด๊ฒฐ


[์žฅ์ฐฉ๋ฌผ]

1. ๊ธฐ์ ˆ์ˆ˜๋ฅ˜ํƒ„

- ๋‹ฌ๋ฆฌ๊ธฐ ์‹œ ์ด๋™ ๊ฐ์†Œ ํšจ๊ณผ๊ฐ€ ์ œ๊ฑฐ๋˜๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ


2. EMD ์ˆ˜๋ฅ˜ํƒ„

- ์ ์ด ์ถ”์ ๋  ๋–„ ๋” ๋‚˜์€ ์˜์‚ฌ์†Œํ†ต์„ ์œ„ํ•ด UI ์š”์†Œ ์ถ”๊ฐ€

- ๋ฏธ๋‹ˆ๋งต์— ์ด์ œ ์ถ”์ ๋œ ์ ๋“ค์ด ํ•‘์œผ๋กœ ์ฐํž˜

- ๊ฐœ์ธ์ „์—์„œ ์ ์„ ์ถ”์ ํ•  ์ˆ˜ ์—†๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ

- EMD๊ฐ€ ์ฐจ๋Ÿ‰์ด๋‚˜ ๋ฌธ์— ๋˜์ ธ์กŒ์„ ๋–„ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ฃฝ๋˜ ๋ฌธ์ œ ํ•ด๊ฒฐ


[ํŠน์ˆ˜๋Šฅ๋ ฅ]

1. A.C.S

- ์ ๋ น ๋ชจ๋“œ์—์„œ ๊ฒฝ์‚ฌ์ง€ ๊ทผ์ฒ˜์—์„œ ๊นƒ๋ฐœ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๊ฐ์ง€ํ•˜๋Š” ๊ธฐ๋Šฅ ํ–ฅ์ƒ


[ํ‚ฌ์ŠคํŠธ๋ฆญ]

1. ์ง‘์†์ง€๋ขฐ

- ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ง‘์†์ง€๋ขฐ ํ‚ฌ์ŠคํŠธ๋ฆญ์„ ์‚ฌ์šฉํ•˜์ง€ ๋ชปํ•˜๋˜ ๋ฌธ์ œ ์ˆ˜์ •


2. ๊ฐ์‹œํฌํƒ‘

- ๊ฐ์‹œํฌํƒ‘์„ ์ˆ˜๋™์กฐ์ข…ํ•˜๊ณ  ์žˆ๋Š” ๋™์•ˆ ๋ฌด๊ธฐ๋ฅผ ์žฌ์žฅ์ „ ํ•  ์ˆ˜ ์žˆ๋˜ ๋ฌธ์ œ ์ˆ˜์ •


[๋žญํฌ ํ”Œ๋ ˆ์ด]

1. ๋ฌด๊ธฐ ์ œํ•œ (๊ทผ์ ‘๋ฌด๊ธฐ Soulrender ์ถ”๊ฐ€) ์ถ”๊ฐ€


[๋žญํฌํ”Œ๋ ˆ์ด - ๋ฒ„๊ทธ ๊ฐœ์„ ]

1. ๊ฒฝ๊ธฐ ์™„๋ฃŒ ํ›„ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ SR์„ ํš๋“ํ•˜์ง€ ๋ชปํ•˜๋˜ ๋ฌธ์ œ ์ˆ˜์ •

2. ๊ฒŒ์ž„ ๋‚ด ๋ณด์ƒ์„ ๋ฏธ๋ฆฌ๋ณด๊ธฐ ํ•  ๋•Œ Top 250 ์œ„์žฅ์„ ๋ณผ ์ˆ˜ ์—†๋˜ ๋ฌธ์ œ ์ˆ˜์ •

3. ์‹œ์ฆŒ ๋ถ„ํ•  ๋ณด์ƒ์€ ์‹œ์ฆŒ2 ์ข…๋ฃŒ ์‹œ ์ง€๊ธ‰๋จ. (์ดํ•˜๋Š” ๋‚ด๊ฐ€ ๋žญํฌํ”Œ๋ ˆ์ด๋ฅผ ๋ชฐ๋ผ์„œ ํ•ด์„์„ ๋ชปํ•จ. ๋ฐ‘์— ์›๋ฌธ ํ‘œ๊ธฐํ•ด๋†“์Œ)

ใ„ดReminder: Seasonal Division Rewards will be distributed at the end of Season 2. Players competing to earn Top 250 Division rewards must end Season 2 in the Top 250 Division.