Title: This fast TTK meta feels specifically designed to punish controller players.
Body:
It was already challenging enough having to compete against the unnatural point-and-click speed of mou.se and keyboard. We adapted. We mastered the art of using superior positioning and letting our rotational ai.m assist provide the smooth, consistent tracking that raw input just can't match. Our playstyle is about strategy, not just chaotic, jittery mou.se movements.
But now, with this incredibly short TTK, what's the point of any of that?
There's no time for a strategic gunfight anymore. There's no time for our ai.m assist to properly engage and track a target. Before we can even process a threat and let the game's systems help us lock on, we're already deleted by a KBM player's mindless muscle memory flick.
It feels like the developers are actively catering to the lowest form of skill expression: pure, thoughtless reaction time. They've invalidated the thoughtful, strategic approach that controller players bring. First, we were told to "get good" against an unfair input, and now the core mechanics punish us for not having superhuman reflexes. It's truly exhausting.
TL;DR: How are we supposed to leverage our strategic advantages and consistent ai.m-assist tracking when the TTK is so short that KBM players can just mindlessly click on us before our tools can even do their job?
영어 잘 하는 애 있냐
읽기엔 무리가 없는데 해석이 영 자신이 없네
물론 다시 한역해달라고 한다음 비교는 해봤는데 제3자가 보는게 더 나을수도있어서
걔빠른 TTK가 컨트롤러 차별이라고? 진짜 애미없는 소리 그 자첸데
ㅇㅇ 일부러 최대한 돌려까달라고 써줬더니 저리 나왔음
아 니가 비꼬는 용도로 쓴거구나 ㅋㅋ 나름 괜찮은거 같은데
너무 심하게 돌렸나 좀 더 직설적으로 써달라 해볼까
너무 심하게 돌리긴 한듯