29afd121eadc75b77bbac5a15bc3343aeb69a14be372938e87c8ab35af2676c48c94812160050fb8b1cb58a4b849dd6719e974cd44d596a37c7e74054af41d73f61aa27edefa8ebe7083



29afd121eadc75b77bbac5a15bc3343aeb69a14be372938e87c8ab35af2676c48c94812160050fb8b1cb58a4b8408c76bb37f8075cbb227ae7b2eded39a7d8db79e7982bda979624818e7c



29afd121eadc75b77bbac5a15bc3343aeb69a14be372938e87c8ab35af2676c48c94812160050fb8b1cb58a4b840c47499bde2ee271996ccf87bc08ac17f4ff67a092b75b9138930f747e827


솔직히 바람직한 CG계의 방향은 2D 애니메이션같은 게임이 되는게 옮다고 봄


마지막짤처럼말이야