Once upon a time, war was simpler. There were concrete goals and issues. There were the tools of war, that had always been as such for centuries. Even gunpowder had a century to settle into the engine of war and find its place. But technology marches on, and technology is marching ever quicker.
When the Aquileian soldier storms into battle she carries with her a voice and her weapons. The Elan, once important for any army has faded from the forefront when tanks and planes shrug off small bullets. The weapons of war have jumped miles in less than a decade, from rifles all the way to nuclear weapons.
All around the world, as the dust settles from the wars that consumed the continent, they wait for the next war. A war to truly end all wars. Magic and sorcery give way to steel and technology. Where pegasi and griffons once dominated the skies, they are being pushed away by helicopters and fighters, machine guns tearing through soft tissue.
On the seas, things look the same and yet completely different. Ships look the same as before, but their hearts, and their arms changed from top to bottom. Hearts fueled not by coal or by magic, but by the very foundational forces of the universe. The time of naval cannons are over. The future belongs to planes and to missiles. Admirals and generals at least recognize as such. And indeed, there will be a new look upon war.
For war has changed. War is no longer a small affair between nations over this and that piece of land, but instead the fight between nations for their very survival. The nuclear ghost has been set loose upon the world, and it refuses to go away. War is no longer a polite affair. It is a matter of life or death of entire peoples.
“Two Eagles: Arsenal of Harmony” 1.9.1
✢ Extensively reworked AI to hopefully be smarter.
✢ Increased max level of radar to 9.
✢ Heavy aircraft designers now boost transport plane range.
✢ Tank designers now boost armored cars correspondingly.
✢ Changeling Lands now has a decision to create a carrier.
✢ Changeling Lands now has a decision to gain docking rights to Wingbardy and vice versa.
✢ Changeling Lands now has a decision to research panzerschiffes.
✢ Added Cruiser Submarine 2.
✢ Adjusted resources worldwide.
✢ Added numerous resource prospecting decisions.
✢ Replaced illogical rubber prospecting decisions with synthetic refineries.
✢ Increased shore bombardment hard cap from 25% to 30%.
✢ Reduced max plane joining naval combat per HP from 0.05 to 0.04.
✢ Reworked Changeling naval tree and some navy-related national spirits.
✢ Made jet planes the same archetype as their non-jet counterparts. This means you can mix them in air wings and transfer aces.
✢ Increased harmonist world tension gain factor from 5% to 25%.
✢ Increased harmonist army and air force intel to others from 5% to 10%.
✢ Harmonists and non-aligned can now send volunteers and lend lease at 0% world tension.
✢ Supremacy and communism can't justify wargoals until 30% world tension.
✢ Decreased divisions required for volunteers factor from -10% to -25% for non-aligned countries.
✢ Military police use magical weapons once you research the latter, granting +10% suppression boost.
✢ Extended most naval techs to 1026 (with Man the Guns) or 1023 (without).
✢ Extended air doctrines into the jet age.
✢ Added Jet CAS and Jet Heavy Fighters, as well as Transport Plane 2 and 3.
✢ Added Light Tank 6 and Amphibious Tank 6.
✢ Renamed modern tanks to main battle tanks.
✢ Rescaled lategame tanks, buffed lategame super-heavies.
✢ Added a final generation of artillery equipment.
✢ Adjusted start dates for lategame artillery technologies and rebalanced them accordingly.
✢ Every racial special force later tech now has a secondary bonus on top of +5 org.
✢ Buffed deer racial tech tree to give more benefits to recon companies.
✢ Added torpedo data computers, equivalent to fire control systems.
✢ Added helicopter support (transport, recon, anti-sub, and attack).
✢ Lategame nuclear techs cause reactors to cost fewer crystals.
✢ Added a final 1026 nuclear tech.
✢ Added crystal-powered rocket interceptor 4 and 5.
✢ Added ballistic missile 5.
✢ Lategame missile techs improve static anti-air as well as naval anti-air.
✢ Buffed generic racial tree slightly.
✢ Buffed griffon naval and air racial techs.
✢ Added lategame fuel refining and synthetic resource techs.
✢ Adjusted start dates of several infantry techs.
✢ Re-added magical motorized and mechanized infantry.
✢ Replaced infantry antitank 4 with infantry anti-air 1.
✢ Replaced elite forces 2 and 3 with more options.
✢ Moved the night vision line out of the support weapons line.
✢ Replaced night vision 3 with a boost to recon and initiative.
✢ Fixed support weapons to boost all infantry correctly.
✢ Disabled antitank armored car as a separate unit type.
✢ Added motorized 2 and 3 and katyusha 2.
✢ Rebalanced lategame infantry and mechanized equipment.
✢ Lategame mechanized and infantry now require some tungsten (representing anti-tank being widely distributed).
✢ Added final mechanized tech to improve tank and mechanized performance in wet terrain.
✢ Buffed lategame armored cars and final armored car techs improve suppression.
✢ Added lategame air and navy doctrines.
✢ Lategame engineers now get different terrain boosts instead of urban over and over again.
✢ Removed large cruiser type (now handled properly as subtypes of other ships).
✢ Rebalanced motorized expert trait and nerfed combined arms expert trait.
✢ Added numerous new naval traits.
✢ Increased armored car baseline org from 10 to 20, and made battalions give some recon.
✢ Added armored engineers (require Main Battle Tanks).
✢ Removed all instances of converting equipment across two generations.
✢ Buffed lategame guided missiles.
✢ Medium batteries now include some light attack and are ideal for killing light cruisers.
✢ Fire control systems no longer reduce reliability.
✢ Rebalanced jets.
✢ Added many ship names.
✢ Increased amphibious tank fuel consumption.
✢ Adjusted numerous ship designs.
✢ Increased fleet size and dockyard count of majors and a few minors.
✢ Improved some naval starting tech levels.
✢ Added admirals worldwide.
✢ Added a 3D zebra model, currently only used by Kasa Free State.
✢ Added a new 3D changeling model.
✢ Added new plane models for Equestria and Changeling Lands.
✢ Added a new general for Aztlan.
✢ Added unique focus icons for Viira in Barrad.
✢ Added a few political party descriptions for Baltimare Republic.
✢ Added some new national spirit and concern icons.
✢ Added some new generic griffon operative and generic zebra general portraits.
✢ Added unique Aquileian voicelines.
✢ Added new flags for Herzland, various Yale paths and Kratocratic Austurland.
✢ Redone portraits for Alaric in Rumare and Redglad in Prywhen.
✢ Fixes for Flawless Justice in Longsword.
✢ Non-aligned Greifenmarschen can no longer ally harmonic republics.
✢ Tarrin uprising can no longer occur while at war.
✢ Greneclyf protectorate should now form properly.
✢ Minor fixes for Everfree and ELF.
✢ If Dark Wing is couped, Stalliongrad's relations with Equestria are reset.
✢ Improvements for Russian dynamic localization.
✢ Ponaidhean is now less likely to accept puppeting demand from Wittenland.
✢ Fixed some Skyfall advisors not being available when they should be.
✢ Hopefully fixed Stalliongrad annexing Lunar Empire.
✢ The AI should no longer be able to diplomatically justify wargoals.
✢ Vanhoover border conflicts are now blocked if the target country doesn't actually control the state.
✢ Sigeweard Spellshield now dies when he is executed.
✢ Communist Hellquill can no longer get Starry Night as a leader if she died.
✢ Fixed rare scenario where Bakara unlocked River Federation focuses for Honoria or Wulfric in Wittenland.
✢ Katerin is now actually renamed when it unites Herzland.
✢ Improved Asterion's localization.
✢ Fixed exploit with puppeting Leopold's Barrad where you could use him as a unit.
✢ Adjusted some AI values for Stalliongrad and Nova Griffonia.
✢ Made Sinister Line for Stalliongrad dynamic depending on what states they own.
✢ Improved Spitfire advisor for Equestria.
✢ Various flag fixes and tweaks.
✢ Asterion's fascio-communist coalition leader is replaced after a fascist or communist coup.
✢ Asterion's synthetic oil focus gives the refinery technology.
✢ Miscellaneous bugfixes and improvements.
✢ Miscellaneous localisation fixes.
Checksum: 6b3d @everyone
This update is NOT compatible with previous save games. DO NOT report bugs unless you have started a new game.
포니모드 업데이트 열심히 한다
제브리카도 어서 빨리!!!
얼룩말 모델링 추가ㄷㄷ
스탈리온그라드가 난데없이 루나 먹는거 패치됐네ㅋㅋ
헐 Supremacy and communism can't justify wargoals until 30% world tension.
빠르게 날먹하는거 막으려고 하나봐 ...
그라이펜 이딴 나라는 뭐 어찌 살라는 거지
"deleteallunits"