CCP Larrkin
In general, less frustrating. We're cutting down on the number of things on grid, from 10 fighters to 3 to 5 fighter-squadrons. We're cutting down on a bunch of AI. There is no auto-agro for fighter-squadrons, you must tell them who to attack. So that takes out a whole bunch of logic to do with 'who's near me, who's hostile, etc'. You don't need to give them detailed movement instructions, and can just say 'go attack X', just as you would in any RTS. Tidi is going to lower fighter-squadron responsiveness like it does any current gameplay. But we're expecting an improvement over current drone/fighter behavior. We'll be doing some mass-tests for fighter-squadrons on Sisi before release. Help us out by coming along to them. We'll announce them with plenty of warning :)
Riperino
ㅋㅋㅋㅋ
엘리트 렛질러의 시대
어그로는 없다. 망.
워십 하듯이 전투기들 어택땅 찍어야한다는 말 아녀?
파이터는 지금도 오토 어그로가 안돼
패치후에 캐리어 스쿼드론만 사용가능해지잖아