CCP Larrkin

In general, less frustrating. We're cutting down on the number of things on grid, from 10 fighters to 3 to 5 fighter-squadrons. We're cutting down on a bunch of AI. There is no auto-agro for fighter-squadrons, you must tell them who to attack. So that takes out a whole bunch of logic to do with 'who's near me, who's hostile, etc'. You don't need to give them detailed movement instructions, and can just say 'go attack X', just as you would in any RTS. Tidi is going to lower fighter-squadron responsiveness like it does any current gameplay. But we're expecting an improvement over current drone/fighter behavior. We'll be doing some mass-tests for fighter-squadrons on Sisi before release. Help us out by coming along to them. We'll announce them with plenty of warning :)

Riperino



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