The bigger things are:
Artillery train
GUI/UX improvements
Mod portal improvement (rewrite)
Map generation improvement (related to the updated high res terrains and decoratives)
Then there are optimisations, we want to tackle mainly these:
Train pathfinding and collision checking optimisations
Additional smoke related optimisations
Lamp related optimisations
Item stack optimisation
Optimisation of electric network update logic
Optimisation of logistic robot movement
Group multiple item icons to one sprite in order to optimize rendering of saturated belts
There are overall tweaks planned like:
Find a way to show connected walls + pipes in a blueprint
Confirm blueprint deletion
Fluid squashing in pipes
Map interaction improvements
And there are these semi-bugs or small things like:
Train block its own path with chain signals
Make programmable speaker 'Global playback' only apply for people on that force
Electric network UI weird with lots of accumulators.
https://www.factorio.com/blog/post/fff-200
공홈에서 나온 내용인데 다른건 눈에 잘 안들어오고 포가 달린 열차 기대됨.
열차에 달린거니 탱크에 달린 포보다 사정거리 길고 강력했으면 좋겠음
갓겜빳다죠쉬바
열차포 나오나 먹어랏 구스타프!
팩토리오는 갓갓패치밖에 안해
열차에 무기 다는거 멋있겠다 지금도 기차로 기지 지킬 수 잇기는 한데 좀 어설프지 ㅋㅋㅋ