The bigger things are:


Artillery train

GUI/UX improvements

Mod portal improvement (rewrite)

Map generation improvement (related to the updated high res terrains and decoratives)


Then there are optimisations, we want to tackle mainly these:

Train pathfinding and collision checking optimisations

Additional smoke related optimisations

Lamp related optimisations

Item stack optimisation

Optimisation of electric network update logic

Optimisation of logistic robot movement

Group multiple item icons to one sprite in order to optimize rendering of saturated belts


There are overall tweaks planned like:

Find a way to show connected walls + pipes in a blueprint

Confirm blueprint deletion

Fluid squashing in pipes

Map interaction improvements


And there are these semi-bugs or small things like:

Train block its own path with chain signals

Make programmable speaker 'Global playback' only apply for people on that force

Electric network UI weird with lots of accumulators.



https://www.factorio.com/blog/post/fff-200



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