Every other interaction between a belt and a building uses an inserter to move the items to/from the belt. Why are miners any different? From a pure consistency point of view, I think this should be removed. As far as I know, the reason it has been left this way so far is just convenience. (Bonus fact: I used to put inserters in front of my miners for an unspecified-but-way-too-long time when I was new to the game).
이제 채굴기 곧바로 벨트로 안쏟아져나옴
Pipes and fluid have been a constant annoyance for a long time. Thanks to the labours of another of our developers (Dominik), this has improved greatly, and is due to improve even more. However, if I had the choice, I would just remove the headaches outright, by making pipes function like magic liquid teleporters. Each "pipe network" (a block of connected pipes) would have a set of inputs and outputs. The load would be drawn equally from all inputs, and distributed equally to all outputs. Of course, this would mean that there would be no flow limits for pipes. So you could, for example, have a massive array of offshore pumps connected via a single pipe to a large nuclear plant, and it would work just fine. There would also be no way to visualise the flow, so the windows would have to be removed. IMO, the cost is worth the gain.
그 좆같은 유체 이제 전기네트워크처럼 적용되서 연산부하 줄음(원전떡상)
즁요한거만
그럼 채굴기 어케써야됨???
잉??? 채굴기 무슨일
바꾸겠다는게 아니라 그냥 저런 의견도 있다는 걸꺼임
Keep in mind that these are simply opinions and none of them will actually make it into the game, we are simply sharing them to have an interesting discussion.
이것들은 단순한 의견일 뿐이며 실제로 게임에 반영되는 것은 없습니다. 우린 단지 흥미로운 토론을 위하여 이를 공유하고자 합니자.
아 저걸못봣네
음...근데 그러면... 전기 펌프는 일반적으로는 쓸일이 없겠네? 유체 상하차 같은 상황에만 쓰게되려나.