적들 인공지능이랑 종류 추가되는거

죽으면 쪼개지는거랑 다른거 같이쓰니까 너무어려워서

스피터공격 벽에 막히는 모드썻더니 일반침은 막히는데 변종스피터

움직이는 독구름이나 산성같은건 넘어와서 저격포탑도배해도 답이없더라

제작자가 하는말보면 코드에서 수정하면 안나오게할수잇다는데

뭘수정해야되는지 모르겟음 


---ENEMIES v.7.2.0

local QC_Mod = false



if not NE_Enemies_Config then NE_Enemies_Config = {} end

if not NE_Enemies_Config.mod then NE_Enemies_Config.mod = {} end


if not NE_Enemies then NE_Enemies = {} end

if not NE_Enemies.Settings then NE_Enemies.Settings = {} end


NE_Enemies.Settings.NE_Difficulty = settings.startup["NE_Difficulty"].value



require ("util")

require ("prototypes.Vanilla_Changes.Unit_Launcher_Cluster")


if QC_Mod then

---**************

require ("prototypes.Vanilla_Changes.initialSpawn")

---*************

end

--- Scorched Earth

local replaceableTiles =

{

  -- vanilla

["grass-medium"] = "grass",

["grass"] = "grass-dry",

["grass-dry"] = "sand",

["sand"] = "sand-dark",

["sand-dark"] = "dirt",

["dirt"] = "dirt-dark",

["dirt-dark"] = "red-desert",

["red-desert"] = "red-desert-dark",

  


  -- Alien biomes

["grass-yellow"] = "grass-yellow-fade",

["grass-orange"] = "sand-orange",

["grass-red"] = "dirt-red",

["grass-yellow-fade"] = "grass-dry",

["grass-blue"] = "grass-blue-fade",

["grass-purple"] = "grass-purple-fade",

["grass-blue-fade"] = "grass-dry",

["grass-purple-fade"] = "grass-dry",

["dirt-brown"] = "dirt-brown-dark",

["dirt-brown-dark"] = "dirt",

["dirt-tan"] = "dirt-tan-dark",

["dirt-tan-dark"] = "dirt",

["dirt-red"] = "dirt-red-dark",

["dirt-red-dark"] = "sand-red",

["dirt-grey"] = "dirt-grey-dark",

["dirt-grey-dark"] = "sand-grey",

["dirt-dull"] = "dirt-dull-dark",

["dirt-dull-dark"] = "sand-dull",

["sand-orange"] = "sand-orange-dark",

["sand-orange-dark"] = "sand",

["sand-gold"] = "sand-gold-dark",

["sand-gold-dark"] = "sand",

["sand-red"] = "sand-red-dark",

["sand-red-dark"] = "sand",

["sand-grey"] = "sand-grey-dark",

["sand-grey-dark"] = "sand",

["sand-dull"] = "sand-dull-dark",

["sand-dull-dark"] = "sand",

["volcanic-cool"] = "volcanic-medium",

["snow"] = "red-desert-dark",

["volcanic-medium"] = "volcanic-hot",

["volcanic-hot"] = "red-desert-dark"


 

}



local waterTiles =

{

  ["deepwater"] = true,

  ["deepwater-green"] = true,

  ["water"] = true,

  ["water-green"] = true

}



-- Auto repair items

local autoRepairType = 

{

    ["straight-rail"] = true,

    ["curved-rail"] = true,

    ["rail-signal"] = true,

    ["rail-chain-signal"] = true

}



local autoRepairName = 

{

    ["bi-big-wooden-pole"] = true,

}



-- List of Entities Types that can catch fire if destoyed

local catchFire = 

{

    ["furnace"] = true,

["transport-belt"] = false,

["boiler"] = false,

["container"] = false,

["electric-pole"] = false,

    ["generator"] = true,

    ["offshore-pump"] = true,

["inserter"] = true,

["radar"] = true,

["lamp"] = false,

["pipe-to-ground"] = false,

["assembling-machine"] = true,

["wall"] = false,

["underground-belt"] = false,

["loader"] = true,

["splitter"] = false,

["car"] = true,

["solar-panel"] = true,

["locomotive"] = true,

["cargo-wagon"] = true,

["gate"] = false,

["lab"] = true,

["rocket-silo"] = true,

["roboport"] = true,

["storage-tank"] = true,

["pump"] = true,

["market"] = true,

["accumulator"] = true,

["beacon"] = true,

["mining-drill"] = true,

["electric-turret"] = true,

["ammo-turret"] = true,

["turret"] = false,

["straight-rail"] = false,

    ["curved-rail"] = false,

    ["rail-signal"] = false,

    ["rail-chain-signal"] = false

}



-- Corpse Size = Fire Size

local corpseSize = 

{

    ["furnace"] = "medium-remnants",

["transport-belt"] = "small-remnants",

["boiler"] = "small-remnants",

["container"] = "small-remnants",

["electric-pole"] = "small-remnants",

    ["generator"] = "big-remnants",

    ["offshore-pump"] = "small-remnants",

["inserter"] = "small-remnants",

["radar"] = "big-remnants",

["lamp"] = "small-remnants",

["pipe-to-ground"] = "small-remnants",

["assembling-machine"] = "big-remnants",

["wall"] = "small-remnants",

["underground-belt"] = "small-remnants",

["loader"] = "small-remnants",

["splitter"] = "medium-remnants",

["car"] = "medium-remnants",

["solar-panel"] = "big-remnants",

["locomotive"] = "big-remnants",

["cargo-wagon"] = "medium-remnants",

["gate"] = "small-remnants",

["lab"] = "big-remnants",

["rocket-silo"] = "big-remnants",

["roboport"] = "big-remnants",

["storage-tank"] = "medium-remnants",

["pump"] = "small-remnants",

["market"] = "big-remnants",

["accumulator"] = "medium-remnants",

["beacon"] = "big-remnants",

["mining-drill"] = "big-remnants",

["electric-turret"] = "big-remnants",

["ammo-turret"] = "big-remnants",

["turret"] = "big-remnants",

["straight-rail"] = "small-remnants",

    ["curved-rail"] = "small-remnants",

    ["rail-signal"] = "small-remnants",

    ["rail-chain-signal"] = "small-remnants"

}



--- Killing Trees

local tree_names = {

["tree-01"] = true,

["tree-02"] = true,

["tree-02-red"] = true,

["tree-03"] = true,

["tree-04"] = true,

["tree-05"] = true,

["tree-06"] = true,

["tree-06-brown"] = true,

["tree-07"] = true,

["tree-08"] = true,

["tree-08-brown"] = true,

["tree-08-red"] = true,

["tree-09"] = true,

["tree-09-