적들 인공지능이랑 종류 추가되는거
죽으면 쪼개지는거랑 다른거 같이쓰니까 너무어려워서
스피터공격 벽에 막히는 모드썻더니 일반침은 막히는데 변종스피터
움직이는 독구름이나 산성같은건 넘어와서 저격포탑도배해도 답이없더라
제작자가 하는말보면 코드에서 수정하면 안나오게할수잇다는데
뭘수정해야되는지 모르겟음
---ENEMIES v.7.2.0
local QC_Mod = false
if not NE_Enemies_Config then NE_Enemies_Config = {} end
if not NE_Enemies_Config.mod then NE_Enemies_Config.mod = {} end
if not NE_Enemies then NE_Enemies = {} end
if not NE_Enemies.Settings then NE_Enemies.Settings = {} end
NE_Enemies.Settings.NE_Difficulty = settings.startup["NE_Difficulty"].value
require ("util")
require ("prototypes.Vanilla_Changes.Unit_Launcher_Cluster")
if QC_Mod then
---**************
require ("prototypes.Vanilla_Changes.initialSpawn")
---*************
end
--- Scorched Earth
local replaceableTiles =
{
-- vanilla
["grass-medium"] = "grass",
["grass"] = "grass-dry",
["grass-dry"] = "sand",
["sand"] = "sand-dark",
["sand-dark"] = "dirt",
["dirt"] = "dirt-dark",
["dirt-dark"] = "red-desert",
["red-desert"] = "red-desert-dark",
-- Alien biomes
["grass-yellow"] = "grass-yellow-fade",
["grass-orange"] = "sand-orange",
["grass-red"] = "dirt-red",
["grass-yellow-fade"] = "grass-dry",
["grass-blue"] = "grass-blue-fade",
["grass-purple"] = "grass-purple-fade",
["grass-blue-fade"] = "grass-dry",
["grass-purple-fade"] = "grass-dry",
["dirt-brown"] = "dirt-brown-dark",
["dirt-brown-dark"] = "dirt",
["dirt-tan"] = "dirt-tan-dark",
["dirt-tan-dark"] = "dirt",
["dirt-red"] = "dirt-red-dark",
["dirt-red-dark"] = "sand-red",
["dirt-grey"] = "dirt-grey-dark",
["dirt-grey-dark"] = "sand-grey",
["dirt-dull"] = "dirt-dull-dark",
["dirt-dull-dark"] = "sand-dull",
["sand-orange"] = "sand-orange-dark",
["sand-orange-dark"] = "sand",
["sand-gold"] = "sand-gold-dark",
["sand-gold-dark"] = "sand",
["sand-red"] = "sand-red-dark",
["sand-red-dark"] = "sand",
["sand-grey"] = "sand-grey-dark",
["sand-grey-dark"] = "sand",
["sand-dull"] = "sand-dull-dark",
["sand-dull-dark"] = "sand",
["volcanic-cool"] = "volcanic-medium",
["snow"] = "red-desert-dark",
["volcanic-medium"] = "volcanic-hot",
["volcanic-hot"] = "red-desert-dark"
}
local waterTiles =
{
["deepwater"] = true,
["deepwater-green"] = true,
["water"] = true,
["water-green"] = true
}
-- Auto repair items
local autoRepairType =
{
["straight-rail"] = true,
["curved-rail"] = true,
["rail-signal"] = true,
["rail-chain-signal"] = true
}
local autoRepairName =
{
["bi-big-wooden-pole"] = true,
}
-- List of Entities Types that can catch fire if destoyed
local catchFire =
{
["furnace"] = true,
["transport-belt"] = false,
["boiler"] = false,
["container"] = false,
["electric-pole"] = false,
["generator"] = true,
["offshore-pump"] = true,
["inserter"] = true,
["radar"] = true,
["lamp"] = false,
["pipe-to-ground"] = false,
["assembling-machine"] = true,
["wall"] = false,
["underground-belt"] = false,
["loader"] = true,
["splitter"] = false,
["car"] = true,
["solar-panel"] = true,
["locomotive"] = true,
["cargo-wagon"] = true,
["gate"] = false,
["lab"] = true,
["rocket-silo"] = true,
["roboport"] = true,
["storage-tank"] = true,
["pump"] = true,
["market"] = true,
["accumulator"] = true,
["beacon"] = true,
["mining-drill"] = true,
["electric-turret"] = true,
["ammo-turret"] = true,
["turret"] = false,
["straight-rail"] = false,
["curved-rail"] = false,
["rail-signal"] = false,
["rail-chain-signal"] = false
}
-- Corpse Size = Fire Size
local corpseSize =
{
["furnace"] = "medium-remnants",
["transport-belt"] = "small-remnants",
["boiler"] = "small-remnants",
["container"] = "small-remnants",
["electric-pole"] = "small-remnants",
["generator"] = "big-remnants",
["offshore-pump"] = "small-remnants",
["inserter"] = "small-remnants",
["radar"] = "big-remnants",
["lamp"] = "small-remnants",
["pipe-to-ground"] = "small-remnants",
["assembling-machine"] = "big-remnants",
["wall"] = "small-remnants",
["underground-belt"] = "small-remnants",
["loader"] = "small-remnants",
["splitter"] = "medium-remnants",
["car"] = "medium-remnants",
["solar-panel"] = "big-remnants",
["locomotive"] = "big-remnants",
["cargo-wagon"] = "medium-remnants",
["gate"] = "small-remnants",
["lab"] = "big-remnants",
["rocket-silo"] = "big-remnants",
["roboport"] = "big-remnants",
["storage-tank"] = "medium-remnants",
["pump"] = "small-remnants",
["market"] = "big-remnants",
["accumulator"] = "medium-remnants",
["beacon"] = "big-remnants",
["mining-drill"] = "big-remnants",
["electric-turret"] = "big-remnants",
["ammo-turret"] = "big-remnants",
["turret"] = "big-remnants",
["straight-rail"] = "small-remnants",
["curved-rail"] = "small-remnants",
["rail-signal"] = "small-remnants",
["rail-chain-signal"] = "small-remnants"
}
--- Killing Trees
local tree_names = {
["tree-01"] = true,
["tree-02"] = true,
["tree-02-red"] = true,
["tree-03"] = true,
["tree-04"] = true,
["tree-05"] = true,
["tree-06"] = true,
["tree-06-brown"] = true,
["tree-07"] = true,
["tree-08"] = true,
["tree-08-brown"] = true,
["tree-08-red"] = true,
["tree-09"] = true,
["tree-09-
찾앗다 나랑 똑같이 블록모드써도 Rampant모드때문에 안되는거 추가스피터도 투사체로 바꿔주는 모드잇네