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Graphics


New offshore pump graphics.



Changes


Removed the sound effect from the console-only electric-energy-interface.

Item localised name takes priority over place-result localised name when showing item's tooltip. more

Offshore pump is now buildable on ground tile adjacent to water instead of water tile adjacent to ground.



Bugfixes


Fixed that the map generator GUI didn't reset to the correct defaults when changing presets. more

Fixed blueprint window sizing for wide blueprints.

Fixed some cases of not considering dark background icon when drawing alt mode overlay. more

Fixed that burner generator idle_animation and animation could have different frame counts.

Fixed icons with overlays were drawn incorrectly when used in sprite widget. more

Fixed crash when loading map after removing fluid recipes with indexes. more

Fixed spitters would not break from attacking an obstacle when the obstacle moved away. more



Modding


Added Instrument Mode to support mod development tools.

Added optional burner generator prototype properties always_draw_idle_animation, performance_to_sound_speedup and min_perceived_performance.

Added optional offshore pump prototype properties min_perceived_performance, adjacent_tile_collision_box, adjacent_tile_collision_mask and center_collision_mask.

Changed offshore pump graphics definition. Old definition will still be accepted, but is deprecated.



Scripting


Added optional parameters daytime and water_tick to LuaGameScript::take_screenshot() function.



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