Changes
Adjusted steam engine and turbine collision boxes so player can walk between two steam engines.
Roboports allow exporting both logistics and robot stats at the same time. (80652)
Graphics
Added offshore pump remnants.
Added new dying effects for biters, spitters, worms, and spawners.
Gui
Added confirmation box for deleting blueprint book.
Sounds
New or updated sound effects include:
Transport belts - new concept for these sounds.
Turrets rotation sounds and fold/unfold.
Weapons improved and made more powerful, e.g. submachine gun, shotgun, gun turret, vehicle machine gun, Laser and electric beam.
Particles: Water splashes, Tree debris.
Various mix level tweaks including the train, enemies.
Attenuations (audible distance) adjusted for entities such as Pipe, Substation and Offshore Pump.
New sound when walking over ore patches.
Default Sound Settings Updated:
Music, Game Effects and Walking sound lowered, Environment sounds and Master Level raised.
Zoom audible distance and volume levels adjusted.
Maximum Environment Sounds increased (edited).
Bugfixes
Fixed mining entity with randomized mining result amount would never return the largest defined amount. (82959)
Fixed crash when loading replay. (83030)
Fixed reading LuaPlayer::entity_copy_source when the player is dead. (83133)
Fixed that upgrading and delivering modules at the same time didn't work right. (83175)
Fixed a crash when closing the game while some GUIs are shown. (83227)
Fixed crash when setting max_group_gathering_time and min_group_gathering_time to the same value. (82985)
Fixed discharge defense equipment had the wrong sprite in the equipment grid. (83248)
Fixed that artillery wagons wouldn't show out of ammo icons. (82834)
Fixed that modded cargo wagon colors wouldn't copy correctly through blueprints. (83302)
Fixed furnaces with recipes using fluid ingredients could cause crash. (81482)
Fixed a crash when removing a player that has modded associated character entities. (83349)
Modding
Furnaces now ignore off_when_no_fluid_recipe property of their fluid box definition. Fluid boxes will not be disabled based on enabled recipes. (77971)
Changed colored concrete tiles to be non-mineable.
Scripting
Added LuaEquipmentPrototype::automatic.
Added "include_entities", "include_trains", "include_station_names", and "include_modules" fields to LuaItemStack::create_blueprint.
Added LuaRoboportControlBehaviour::read_logistics and read_robot_stats
Removed LuaRoboportControlBehaviour::mode_of_operations
Adjusted steam engine and turbine collision boxes so player can walk between two steam engines. -이미 다 스퀵쓰루 쓰고있음 Added offshore pump remnants. Added new dying effects for biters, spitters, worms, and spawners. -지금 확인하러 감ㅆㅆㅆ Added confirmation box for deleting blueprint book. 1주일 전에 레딧에서 본 건데 되게 좋은듯. 지금까지 없었다는 게 더 충격적임. Fixed that artillery wagons wouldn't show out of ammo icons. -이건 애들 컨셉인 줄 알았는데
컨셉이 아니었나봄. 전체적으로 이번에는 그래픽 업데이트가 많네. 완성도를 높여가는 느낌이라 굉장히 좋다.
스크립트 쪽 건들면 모드제작자들이랑 모드저들 업데이트 해야되지 않나? 쩝;; 버그들은 의외로 많았었네