Graphics
Added shell particle effect for the artillery shooting.
Added tinted scorch marks for explosion effects. Explosions on different tile types will result in scorch marks of different colors.
Changes
Pressing escape/close GUI when a search field is focused only closes the search field instead of the entire GUI.
Updated GUI styles for PvP configuration GUI.
Unit groups will determine their collision mask based on the collision masks of their members. (84204)
Bugfixes
Fixed landfill spawning under player when building landfill elsewhere. (84170)
Fixed a crash when a train recalculating path during movement is unable to reserve rail signal within movement distance. (84216)
Fixed production statistics corruption when recipe returns some but not all catalyst. (83881)
Fixed a pathfinding crash related to changing tiles in a way that affected neighbouring tiles' transitions. (84181)
Fixed that malformed data in data.raw wouldn't show the minimal-mode failure GUI. (84412)
Modding
Fixed that writing to mod settings would silently ignore bad values.
Added "allowed_effects" support to the lab.
Added "creation_distance_orientation", "use_source_position", "height" and "vertical_speed" to particle creation parameters (related to shooting effect shell particles).
Added "scorch_mark_color" to TilePrototype.
Added util.remove_tile_references for easier compatibility maintenance with future game updates when removing base game tiles.
Removed migration for CustomInputPrototype consuming types that were removed in 0.15.24.
good
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