- Now other modders in their mods can set in a technology prototypes the field enforce_used_science_packs_in_prerequisites = false to say to Krastorio 2 to not check if the science packs(tech cards) used to research that technology are all available before that technology is reachable. - Now other modders in their mods can set in a technology prototypes the field check_science_packs_incompatibilities = false to say to Krastorio 2 to not check if a technology have an incompatibible science packs(tech cards) combination with the tech cards tiers used by Krastorio 2 (Warning! Set this to false without be sure of the result can create deadlocks, because exist the possibility that doesn't exist a laboratory able to research that technology). - Added grid compatibility to Electric Train. - Now Krastorio 2 and Space Exploration 0.3.X are slightly compatible. Changes: - Improved the viruses code, and now is more fast and use less UPS, thanks to hc_glyph for the help. - (SE compatibility) Now is possible process Krastorio 2 intermediates in the space surface with Space Exploration. - Compatibilized Asphalt Roads tiles to be minable with the jackhammer. - Nerfed Quartz matter value to avoid other matter conversions loop. - Removed electric furnace prerequisite from productivity science if isn't in the recipe to craft it. Fixes: - Removed redundant recipe (imersite crushing was register twice). - Removed not anymore useful configuration files. - Fixed compatibility issue with Asphalt Roads and Creep. - Fixed compatibility issue with Food Instrustry.



이것저것 바뀐 것 같은데 영어실력이 딸리니까 해석을 못하겠다;;