Graphics
New electric mining drill graphics.
Tweaked electric mining drill icon to be a bit more colorful.
Minor Features
Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents.
Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players.
The debug setting "show-time-usage" now 'line wraps' if it doesn't fit on screen vertically.
Bugfixes
Fixed crash when merging force that contained unit groups. (85549)
Fixed character preview being empty when the character is in a vehicle.
Fixed script error when trying to load old PvP save games. (85713)
Fixed setting vehicle driver/passenger to an offline player would crash the game. (85572)
Fixed 4th parameter of noise.terrace function was parsed as literal number but was used as noise program register index. (85710)
Fixed an issue with modded entities having an electric output flow limit of 0. (84963)
Fixed that furnace recipe auto-selection didn't work correctly with temperature ranges. (85561)
Fixed that LuaUnitGroup could be used while in an invalid destroyed state.
Fixed button for selecting signal or number would not switch from number to signal with left click. (85766)
Modding
Changed mining drill graphics definitions. Graphics are now defined using working visualizations contained in graphics_set and wet_mining_graphics_set prototype properties. If graphics_set is not defined, old animations property will be loaded instead for limited backwards compatibility, but other old graphics properties will be ignored.
Mods can now be loaded from directories with the name of the mod but no version number.
Added color_filters to utility-constants.
Input fluid box with connection set to output or input-output will not have volume forced down by recipe fluid ingredient amount.
Scripting
Added LuaSurface::show_clouds read/write.
Added LuaPlayer::stashed_controller_type read.
Added LuaBootstrap::register_on_entity_destroyed().
Added on_entity_destroyed event fired after an entity registered with LuaBootstrap::register_on_entity_destroyed() is destroyed.
전기 드릴 그래픽 적용됐네
ㅗㅜㅑ
바로 업뎃하고 들어가는중
New electric mining drill graphics-반응이 어떨지 좀 궁금함. 레딧 들어가 봐야 할 듯 Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents-회로장난 치기 좋아보이긴 하는데 뭔말인지 잘 모르겠음. 확인해 봐야 할 듯 Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players-계속 말 나오던 색맹/색양 플레이어 지원 나왔나봄.
The debug setting "show-time-usage" now 'line wraps' if it doesn't fit on screen vertically-겹치는거 엄청 불편했는데 고쳤다!! 85572-어케했고 어케찾았누? 85776-어딨는 버튼인지 모르겠음
오 색약 설정 회로 볼때마다 줌 풀로 땡겨서 확인했었는데 회로도 색깔 바뀌겠지 적록색약이 제일 많으니까