Graphics


New electric mining drill graphics.

Tweaked electric mining drill icon to be a bit more colorful.



Minor Features


Hovering over the circuit network id in the entity circuit control window will now show a tooltip with the circuit network contents.

Added experimental Color Filters graphics option to attempt to improve accessibility for color-blind players.

The debug setting "show-time-usage" now 'line wraps' if it doesn't fit on screen vertically.



Bugfixes


Fixed crash when merging force that contained unit groups. (85549)

Fixed character preview being empty when the character is in a vehicle.

Fixed script error when trying to load old PvP save games. (85713)

Fixed setting vehicle driver/passenger to an offline player would crash the game. (85572)

Fixed 4th parameter of noise.terrace function was parsed as literal number but was used as noise program register index. (85710)

Fixed an issue with modded entities having an electric output flow limit of 0. (84963)

Fixed that furnace recipe auto-selection didn't work correctly with temperature ranges. (85561)

Fixed that LuaUnitGroup could be used while in an invalid destroyed state.

Fixed button for selecting signal or number would not switch from number to signal with left click. (85766)



Modding


Changed mining drill graphics definitions. Graphics are now defined using working visualizations contained in graphics_set and wet_mining_graphics_set prototype properties. If graphics_set is not defined, old animations property will be loaded instead for limited backwards compatibility, but other old graphics properties will be ignored.

Mods can now be loaded from directories with the name of the mod but no version number.

Added color_filters to utility-constants.

Input fluid box with connection set to output or input-output will not have volume forced down by recipe fluid ingredient amount.



Scripting


Added LuaSurface::show_clouds read/write.

Added LuaPlayer::stashed_controller_type read.

Added LuaBootstrap::register_on_entity_destroyed().

Added on_entity_destroyed event fired after an entity registered with LuaBootstrap::register_on_entity_destroyed() is destroyed.




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