Graphics


New beacon graphics.




Features


Changed fluid mixing to a simpler version that only checks when manually building most things.

Added a flush fluids button to the pipe, underground pipe, and storage tank entity GUIs.




Gui


Show only unlocked items in filter selection (inventory and quickbar) and logistic/trash requests. Other selections like signal selection/upgrade selection are not affected. New interface settings (off by default) bypasses this and allows the player to see all items as before.

When selecting an element from a slot that has already value, the selected value is now going to be highlighted with the related tab (if applicable) selected.




Bugfixes


Fixed a few weird pixels in heat exchanger East sprites. (85069)

Fixed player mining animation had the backpack affected by the color mask. (85830)

Fixed mining drill status after disconnecting it from logistic network. (85836)

Fixed massive script time usage in Wave defense scenario after configuration changes. (85841)

Fixed that infinity GUI filters didn't list all items.

Fixed issue with upgrading ghost of assembler with pipes. (85905)

Fixed new electric mining drill was missing integration layer. (85923)

Fixed crash when unit group is destroyed while its goto behavior is being updated. (85883)




Modding


Changed beacon graphics definitions. Graphics are now defined in graphics_set prototype property. If graphics_set is not defined, old animation and base_picture properties will be loaded instead for limited backwards compatibility.




Scripting


Added LuaFluidBox::flush().

Added LuaPlayer::auto_sort_main_inventory read.