- Gui
New high resolution tips and tricks images.
Visual improvements to the tips and tricks GUI and the rocket silo stats GUI.
- Graphics
New remnants for assembling machines and land mine.
New visual effects for slowdown capsule.
- Changes
Changed sorting order of items: Same items but without data are first. Descending order of Health/Ammo/Durability.
Units are now affected by the 'movement_slow_down_factor' defined in their attack parameters.
Slowdown capsules slowdown factor increased from 50% to 75%.
- Sounds
Updated sounds for assembling machines 1, 2, and 3.
New sounds for mining and eating fish.
New sound for spitter spawner, repairing robots.
New sound for throwing capsules, grenades, combat robots.
Various levels adjusted including new default sound settings.
- Bugfixes
Fixed that force.reset() wouldn't clear saved research progress. (86407)
Fixed disabling, renaming or destroying unreachable train stop would not cause repath of trains in NO_PATH to go to next station.
Fixed bonuses GUI showing duplicate entries if it was open when a research finished. (86687)
Fixed auto-launch would send rocket when there were still empty slots for payload. (86780)
Fixed corruption related to sorting module inventories.
Fixed logistic robots would keep trying to feed chest which has item stacks over the stack size. (86583)
Fixed entities with wire rendering disabled in entity prototype would still have wires rendered in screenshots. (84288)
Fixed upgrading mining drill would disable input fluid box if resource was depleted. (84248)
Fixed pause game control input was not working when in multiplayer. (86631)
Fixed that the RCON interface would sometimes send an extra empty reply. (85963)
Fixed that groups of enemies wouldn't be distracted by a player in a car or tank. (81325)
Fixed tank icon having accidental border. (86630)
- Optimizations
Improved performance of sorting inventories.
Improved performance of inventory highlights.
- Scripting
Added on_player_flushed_fluid event.
Added LuaPlayer::hand_location. (65304)
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