- Graphics


Improved the blueprint grid visualisation, so it shows a rectangle instead of just the corners.

Added blueprint grid visualisation when building in the world.



- Bugfixes


Fixed cleaning ghost cursor. (87257)

Fixed crash when clicking a blueprint book upgrade slot with an upgrade planner in hand.

Fixed navigating in a blueprint book item when opened directly from a quickbar. (87256)

Fixed that it was possible to put book into itself using hand->swap and clean cursor.

Fixed that the hand functionality didn't work properly for gun and ammo and gave misleading error messages in some cases.

Fixed "slice" property of animation definition was interpreted as dicing parameter, possibly causing large memory allocations. (87274)

Fixed that grabbing gun/ammo, swapping it with some other item in the inventory and pressing Q, gave a message of inventory full, instead of the item in cursor not being returnable to the hand location

Fixed that Internal inventory stack transfer messages weren't specific enough, or not present at all.



- Modding


Renamed sprite and animation properties for sprite dicing from "slice", "slice_x" and "slice_y" to "dice", "dice_x" and "dice_y", because "slice" collided with property of rotated animation definition used for defining spritesheet sliced into multiple files. Sprite dicing is a technique of chopping large sprite into smaller ones to improve packing in sprite atlas.



- Scripting


Fixed a typo (per vs pre) in the on_pre_permission_group_deleted event name.






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