- Changes
The tiles and entities filtering logic in the deconstruction planner is now independent.
Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters.
- Bugfixes
Probably fixed problem with blueprint preview data not being empty when blueprint is empty.
Improved layering of rocket in rocket silo, so it occludes inserter hands. (83615)
Fixed inventory consistency check failing when loading some saves. (87418)
Fixed inventory error messages in god and editor controller. (87405)
Fixed smoke might not be spawned from generator entity if its animation was too short. (82946)
Fixed underground belts and loaders would not draw half-belt with layers correctly. (83606)
Fixed localised strings in text objects created through script rendering API, would be untranslated after saving and loading. (84696)
Fixed that right-clicking blueprint book with empty blueprint being selected destroyed the whole book.
Fixed that cut and copy created empty blueprint when nothing was selected with alternative selection type.
Fixed that the mouse "cross" selection cursor was not present when selection tools from the blueprint library were held in the cursor.
Fixed that the latency state of deconstructing using tool from library didn't take the tool settings into consideration.
Fixed the alert tooltips showing all surface names in the tooltip when multiple surfaces existed.
- Modding
Added LuaEntityPrototype::rocket_entity_prototype read.
축하 파티 중지 되고 심심하니 짜잘한거 수정한대더만 왤캐 수정 많이 하냐 일 그만 할떄 안됫냐
아니 버그 픽스는 해야되는거지만 너무 잘해서 문제구만