0.001 2020-08-24 11:42:40; Factorio 1.0.0 (build 54889, win64, steam)

   0.001 Operating system: Windows 10 (version 1903) 

   0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 

   0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data

   0.003 Write data path: C:/Users/000/AppData/Roaming/Factorio [21426/227835MB]

   0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin

   0.018 System info: [CPU:         Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz, 8 cores, RAM: 3691/8174 MB, page: 6760/16366 MB, virtual: 4327/134217727 MB, extended virtual: 0 MB]

   0.019 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: ko]

   0.028 Available displays: 1

   0.029  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}

   0.168 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll

   0.337 Initialised Direct3D[0]: NVIDIA GeForce GTX 1050 Ti; id: 10de-1c82; driver: nvldumdx.dll 26.21.14.3200

   0.337   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none

   0.337   [Local Video Memory] Budget: 3415MB, CurrentUsage: 2MB, Reservation: 0/1808MB

   0.337   [Non-Local Vid.Mem.] Budget: 3678MB, CurrentUsage: 0MB, Reservation: 0/1941MB

   0.337   Tiled resources: Tier 2

   0.337   Unified Memory Architecture: No

   0.337   BGR 565 Supported: Yes

   0.337   MaximumFrameLatency: 3, GPUThreadPriority: 0

   0.337 Graphics settings preset: very-high

   0.337   Dedicated video memory size 4018 MB

   0.395 Desktop composition is active.

   0.395 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]

   0.395                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:30,C:100,S:120]

   0.618 DSound: Starting _dsound_update thread

   0.618 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear

   0.618 DSound: Enter _dsound_update; tid=7836

   0.979 Info ModManager.cpp:253: Found duplicate mod AutoDeconstruct, using higher version (0.1.19 > 0.1.12).

   0.991 Info ModManager.cpp:253: Found duplicate mod BigBags, using higher version (1.0.31 > 1.0.30).

   1.032 Info ModManager.cpp:253: Found duplicate mod bobinserters, using higher version (0.18.4 > 0.17.10).

   1.105 Info ModManager.cpp:253: Found duplicate mod deadlock-beltboxes-loaders, using higher version (2.2.2 > 2.2.1).

   1.108 Info ModManager.cpp:253: Found duplicate mod deadlock-beltboxes-loaders, using higher version (2.2.3 > 2.2.2).

   1.118 Info ModManager.cpp:253: Found duplicate mod DeadlockLargerLamp, using higher version (1.2.7 > 1.2.6).

   1.120 Info ModManager.cpp:253: Found duplicate mod DeadlockLargerLamp, using higher version (1.3.0 > 1.2.7).

   1.163 Info ModManager.cpp:253: Found duplicate mod even-distribution, using higher version (0.3.11 > 0.3.10).

   1.165 Info ModManager.cpp:253: Found duplicate mod even-distribution, using higher version (0.3.13 > 0.3.11).

   1.166 Info ModManager.cpp:253: Found duplicate mod even-distribution, using higher version (0.3.18 > 0.3.13).

   1.176 Info ModManager.cpp:253: Found duplicate mod Fill4Me, using higher version (0.7.1 > 0.6.0).

   1.178 Info ModManager.cpp:253: Found duplicate mod Fill4Me, using higher version (0.8.1 > 0.7.1).

   1.186 Info ModManager.cpp:253: Found duplicate mod Flow Control, using higher version (3.0.5 > 3.0.4).

   1.191 Info ModManager.cpp:253: Found duplicate mod FNEI, using higher version (0.2.5 > 0.2.1).

   1.193 Info ModManager.cpp:253: Found duplicate mod FNEI, using higher version (0.2.7 > 0.2.5).

   1.196 Info ModManager.cpp:253: Found duplicate mod FNEI, using higher version (0.3.4 > 0.2.7).

   1.290 Info ModManager.cpp:253: Found duplicate mod IndustrialRevolution, using higher version (0.99.1 > 0.9.99).

   1.319 Info ModManager.cpp:253: Found duplicate mod IndustrialRevolution, using higher version (0.99.2 > 0.99.1).

   1.349 Info ModManager.cpp:253: Found duplicate mod IndustrialRevolution, using higher version (0.99.3 > 0.99.2).

   1.372 Info ModManager.cpp:253: Found duplicate mod IndustrialRevolution, using higher version (0.99.7 > 0.99.3).

   1.396 Info ModManager.cpp:253: Found duplicate mod IndustrialRevolution, using higher version (1.0.10 > 0.99.7).

   1.450 Info ModManager.cpp:253: Found duplicate mod IndustrialRevolutionKoreanLocale, using higher version (1.0.4 > 1.0.2).

   1.451 Info ModManager.cpp:253: Found duplicate mod IndustrialRevolutionKoreanLocale, using higher version (1.0.6 > 1.0.4).

   1.451 Info ModManager.cpp:253: Found duplicate mod IndustrialRevolutionKoreanLocale, using higher version (1.0.8 > 1.0.6).

   1.453 Info ModManager.cpp:253: Found duplicate mod IndustrialRevolutionKoreanLocale, using higher version (1.0.10 > 1.0.8).

   1.535 Info ModManager.cpp:253: Found duplicate mod NapalmArtillery, using higher version (0.17.5 > 0.17.4).

   1.540 Info ModManager.cpp:253: Found duplicate mod OpteraLib, using higher version (0.1.8 > 0.1.7).

   1.554 Info ModManager.cpp:253: Found duplicate mod Portals, using higher version (0.4.9 > 0.4.6).

   1.562 Info ModManager.cpp:253: Found duplicate mod power-grid-comb, using higher version (0.17.3 > 0.17.2).

   1.592 Info ModManager.cpp:253: Found duplicate mod Repair_Turret, using higher version (0.1.1 > 0.1.0).

   1.597 Info ModManager.cpp:253: Found duplicate mod RPGsystem, using higher version (0.17.36 > 0.17.22).

   1.598 Info ModManager.cpp:253: Found duplicate mod RPGsystem, using higher version (0.17.37 > 0.17.36).

   1.600 Info ModManager.cpp:253: Found duplicate mod RPGsystem, using higher version (0.18.49 > 0.17.37).

   1.658 Info ModManager.cpp:253: Found duplicate mod stdlib, using higher version (1.2.2 > 1.1.1).

   1.662 Info ModManager.cpp:253: Found duplicate mod stdlib, using higher version (1.3.0 > 1.2.2).

   1.666 Info ModManager.cpp:253: Found duplicate mod StorageTank2, using higher version (0.4.1 > 0.4.0).

   1.673 Info ModManager.cpp:253: Found duplicate mod Turret-Shields, using higher version (0.17.37 > 0.17.35).

   1.683 Info ModManager.cpp:253: Found duplicate mod Warehousing, using higher version (0.2.4 > 0.2.3).

   1.688 Info ModManager.cpp:253: Found duplicate mod WaterWell, using higher version (1.0.21 > 1.0.20).

   1.692 Info ModManager.cpp:253: Found duplicate mod WideChests, using higher version (2.2.2 > 2.2.1).

   1.704 Info ModManager.cpp:253: Found duplicate mod XMKTP, using higher version (1.5.1 > 1.5.0).

   1.709 Info ModManager.cpp:253: Found duplicate mod XMKTP, using higher version (1.5.2 > 1.5.1).

   1.715 Loading mod core 0.0.0 (data.lua)

   1.834 Loading mod base 1.0.0 (data.lua)

   2.262 Loading mod base 1.0.0 (data-updates.lua)

   2.476 Checksum for core: 2630831588

   2.476 Checksum of base: 3509992273

   2.749 Prototype list checksum: 3301461508

   2.807 Loading sounds...

   3.034 Info PlayerData.cpp:70: Local player-data.json unavailable

   3.034 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1598180669

   3.311 Initial atlas bitmap size is 16384

   3.365 Created atlas bitmap 16384x16384 [none]

   3.372 Created atlas bitmap 16384x13392 [none]

   3.373 Created atlas bitmap 8192x4188 [decal]

   3.376 Created atlas bitmap 16384x5600 [low-object, linear-minification]

   3.377 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]

   3.379 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]

   3.379 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]

   3.380 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]

   3.380 Created atlas bitmap 4096x3104 [mipmap]

   3.381 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]

   3.382 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]

   3.382 Created atlas bitmap 8192x1428 [alpha-mask]

   3.387 Created atlas bitmap 16384x14888 [shadow, linear-magnification, alpha-mask]

   3.388 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]

   3.394 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82

   4.670 Parallel Sprite Loader initialized (threads: 5)

  15.848 Sprites loaded

  15.872 Generated mipmaps (4) for atlas [3] of size 16384x5600   

  15.883 Generated mipmaps (3) for atlas [4] of size 8192x3744   

  15.894 Generated mipmaps (3) for atlas [5] of size 16384x5920   

  15.905 Generated mipmaps (3) for atlas [6] of size 4096x3216   

  15.916 Generated mipmaps (3) for atlas [7] of size 4096x1856   

  15.960 Generated mipmaps (3) for atlas [8] of size 4096x3104   

  15.972 Generated mipmaps (5) for atlas [9] of size 4096x2336   

  15.984 Generated mipmaps (3) for atlas [13] of size 8192x2352   

  16.000 Custom mipmaps uploaded.

  16.124 Factorio initialised

  22.806 Loading map C:\Users\000\AppData\Roaming\Factorio\saves\Girded Base.zip: 30999659 bytes.

  22.875 Loading level.dat: 93482117 bytes.

  22.881 Info Scenario.cpp:187: Map version 1.0.0-0

  25.631 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff7c9a5ae20

ModuleBase: 0x00007ff7c8e60000, ImageSize: 01c05000, RelativeAddress: 00bfae20

  25.631 Error CrashHandler.cpp:486: Access Violation: Read at address 0000000000000000

  25.631 Error CrashHandler.cpp:500: Exception Context:

rax=000001e45d248900, rbx=0000000000000000, rcx=0000000000000000,

rdx=000001e4c13eeb70, rsi=000000a1db879810, rdi=000000a1db879318,

rip=00007ff7c9a5ae20, rsp=000000a1db879200, rbp=000000a1db879499,

 r8=0000000000000000,  r9=0000000000000000, r10=0000000000000000,

r11=000000a1db8793b0, r12=000001e4b0c70080, r13=000000a1db87a6c0,

r14=0000000000000001, r15=0000000000000000

  25.631 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7c8e60000 - 0x00007ff7caa65000)

Factorio crashed. Generating symbolized stacktrace, please wait ...

c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack

c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace

c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace

c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace

c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (529): CrashHandler::SehHandler

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEEC6F5EA)

00007FFDEEC6F5EA (KERNELBASE): (filename not available): UnhandledExceptionFilter

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF12C4AB2)

00007FFDF12C4AB2 (ntdll): (filename not available): memset

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF12AC656)

00007FFDF12AC656 (ntdll): (filename not available): _C_specific_handler

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF12C11CF)

00007FFDF12C11CF (ntdll): (filename not available): _chkstk

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF128A209)

00007FFDF128A209 (ntdll): (filename not available): RtlRaiseException

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF12BFE3E)

00007FFDF12BFE3E (ntdll): (filename not available): KiUserExceptionDispatcher

c:\cygwin64\tmp\factorio-build-jhy8mv\src\info\prototypemigrationlist.cpp (469): PrototypeMigrationList::ActiveMigrations<ID<EntityPrototype,unsigned short> >::getTypeChangedData

c:\cygwin64\tmp\factorio-build-jhy8mv\src\entity\entityprototype.cpp (634): EntityPrototype::loadEntity

c:\cygwin64\tmp\factorio-build-jhy8mv\src\entity\entityprototype.cpp (518): EntityPrototype::loadEntity

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprintentities.cpp (58): BlueprintEntities::load

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprint.cpp (209): Blueprint::loadReal

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprint.cpp (122): Blueprint::load

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprint.cpp (49): Blueprint::Blueprint

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\singleblueprintrecord.cpp (52): SingleBlueprintRecord::SingleBlueprintRecord

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprintrecord.cpp (47): BlueprintRecord::load

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprintbookrecord.cpp (447): BlueprintBookRecord::BlueprintBookRecord

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprintrecord.cpp (48): BlueprintRecord::load

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprintshelf.cpp (86): BlueprintShelf::load

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprintshelf.cpp (698): BlueprintShelf::loadFromStorageStream

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprintshelf.cpp (644): BlueprintShelf::loadFromStorage

c:\cygwin64\tmp\factorio-build-jhy8mv\src\blueprint\blueprintlibrary.cpp (62): BlueprintLibrary::loadFromStorage

c:\cygwin64\tmp\factorio-build-jhy8mv\src\map\map.cpp (1130): Map::setupEntities

c:\cygwin64\tmp\factorio-build-jhy8mv\src\map\map.cpp (1247): Map::setupEntities

c:\cygwin64\tmp\factorio-build-jhy8mv\src\scenario\scenario.cpp (308): Scenario::loadFactory

c:\cygwin64\tmp\factorio-build-jhy8mv\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad

c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go

c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func

minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDEFEC7BD4)

00007FFDEFEC7BD4 (KERNEL32): (filename not available): BaseThreadInitThunk

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFDF128CE51)

00007FFDF128CE51 (ntdll): (filename not available): RtlUserThreadStart

Stack trace logging done

  29.173 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.

Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

  34.007 Uploading log file

  34.025 Error CrashHandler.cpp:258: Heap validation: success.

  34.028 Creating crash dump.

  34.422 CrashDump success