Version: 2.0.2 Date: 29.12.2020 Changes: - Transmat names are now preserved in blueprints and copy-pastes, and restored when transmat ghosts are revived. Fixes: - Fixed that using a transmat could leave the player indestructible. Whoopsie. - For the next few versions, any player updating a saved game or logging in to a multiplayer session will be made destructible if transmat technology is unlocked. - A typo was causing the silent skipping of script_raised_destroy events for transmats. - The generator manager shortcut state is now updated if a player changes driving state or reconfigures vehicle grid equipment. - Prevented weird unlockable crushing and washing recipes being created for uranium. - Productivity bonuses were mistakenly enabled for the sulphur gas-to-solid recipe, now disabled (caused a loop exploit). Graphics: - Air purification towers changed. - Steel pipes cleaned up. - A few technology and item icon tweaks. - Reverted barrelling icons to vanilla, as a lazy fix for conflicts with other mods. Balancing: - This pass mostly focused on machine recipes. One aim was to get the number of different ingredients in frequently produced recipes down to 4. - These intermediate product recipes changed: junction boxes; large frames from iron onwards. - These machine recipes changed: oil refinery; radar; accumulator; substation; beacon; arc furnace; quantum lab; chemical plant; both forestries; artillery turret; artillery wagon. - All three electric turrets also had their recipes reworked. A new tiered turret frame component was added to help with this, unlocked by Military 3 and 4. - Air purification towers now consume charcoal more rapidly (but not gold foil). - The sulphur solid-to-gas recipe now requires more water than the gas-to-solid recipe releases. - In rocket fuel, powdered iron replaces the iron rod. Modding: - Added a remote interface for enabling between-surface transmat connections and created a variant of the cutscene that can cope with it. - Background: by default, IR2 only allows transmats on the same surface to connect, for reasons. - But third party mods can now link surfaces to each other if they wish, using "tags" to group surfaces together (e.g. interiors of buildings, underground, low orbit etc.) - Mods can also now ban and unban transmat connections on specific surfaces. Transmats can still be placed on a banned surface but the GUI will show a customisable error message. - This feature is experimental and internal details may change. However the interface isn't expected to change (but no promises before version 2.1.0). - See control-remote.lua for instructions/examples.


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