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산혁2 업데이트 되었네
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2020-12-30 21:19
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Version: 2.0.2
Date: 29.12.2020
Changes:
- Transmat names are now preserved in blueprints and copy-pastes, and restored when transmat ghosts are revived.
Fixes:
- Fixed that using a transmat could leave the player indestructible. Whoopsie.
- For the next few versions, any player updating a saved game or logging in to a multiplayer session will be made destructible if transmat technology is unlocked.
- A typo was causing the silent skipping of script_raised_destroy events for transmats.
- The generator manager shortcut state is now updated if a player changes driving state or reconfigures vehicle grid equipment.
- Prevented weird unlockable crushing and washing recipes being created for uranium.
- Productivity bonuses were mistakenly enabled for the sulphur gas-to-solid recipe, now disabled (caused a loop exploit).
Graphics:
- Air purification towers changed.
- Steel pipes cleaned up.
- A few technology and item icon tweaks.
- Reverted barrelling icons to vanilla, as a lazy fix for conflicts with other mods.
Balancing:
- This pass mostly focused on machine recipes. One aim was to get the number of different ingredients in frequently produced recipes down to 4.
- These intermediate product recipes changed: junction boxes; large frames from iron onwards.
- These machine recipes changed: oil refinery; radar; accumulator; substation; beacon; arc furnace; quantum lab; chemical plant; both forestries; artillery turret; artillery wagon.
- All three electric turrets also had their recipes reworked. A new tiered turret frame component was added to help with this, unlocked by Military 3 and 4.
- Air purification towers now consume charcoal more rapidly (but not gold foil).
- The sulphur solid-to-gas recipe now requires more water than the gas-to-solid recipe releases.
- In rocket fuel, powdered iron replaces the iron rod.
Modding:
- Added a remote interface for enabling between-surface transmat connections and created a variant of the cutscene that can cope with it.
- Background: by default, IR2 only allows transmats on the same surface to connect, for reasons.
- But third party mods can now link surfaces to each other if they wish, using "tags" to group surfaces together (e.g. interiors of buildings, underground, low orbit etc.)
- Mods can also now ban and unban transmat connections on specific surfaces. Transmats can still be placed on a banned surface but the GUI will show a customisable error message.
- This feature is experimental and internal details may change. However the interface isn't expected to change (but no promises before version 2.1.0).
- See control-remote.lua for instructions/examples.
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