0.000 2021-01-01 09:07:47; Factorio 1.1.6 (build 57355, win64, steam)

   0.001 Operating system: Windows 10 (build 19042) 

   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 

   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data

   0.001 Write data path: C:/Users/hayob/AppData/Roaming/Factorio [1736051/1907084MB]

   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin

   0.027 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 4336/65456 MB, page: 6391/75184 MB, virtual: 4340/134217727 MB, extended virtual: 0 MB]

   0.027 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: ko]

   0.031 Available displays: 1

   0.031  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2070 {0x05, [0,0], 1920x1080, 32bit, 120Hz}

   0.101 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll

   0.344 Initialised Direct3D[0]: NVIDIA GeForce RTX 2070; id: 10de-1f07; driver: nvldumdx.dll 27.21.14.6089

   0.344   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none

   0.344   [Local Video Memory] Budget: 7263MB, CurrentUsage: 7MB, Reservation: 0/3759MB

   0.344   [Non-Local Vid.Mem.] Budget: 31960MB, CurrentUsage: 0MB, Reservation: 0/16108MB

   0.344   Tiled resources: Tier 2

   0.344   Unified Memory Architecture: No

   0.344   BGR 565 Supported: Yes

   0.344   MaximumFrameLatency: 3, GPUThreadPriority: 0

   0.345 Graphics settings preset: very-high

   0.345   Dedicated video memory size 8031 MB

   0.435 Desktop composition is active.

   0.435 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]

   0.435                   [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]

   0.464 DSound: Starting _dsound_update thread

   0.464 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear

   0.464 DSound: Enter _dsound_update; tid=12356

   0.649 Loading mod core 0.0.0 (data.lua)

   0.821 Loading mod base 1.1.6 (data.lua)

   1.529 Loading mod base 1.1.6 (data-updates.lua)

   1.707 Checksum for core: 707333919

   1.707 Checksum of base: 2570609689

   1.915 Prototype list checksum: 2590252455

   1.961 Loading sounds...

   7.664 Info PlayerData.cpp:72: Local player-data.json unavailable

   7.664 Info PlayerData.cpp:75: Cloud player-data.json available, timestamp 1609459475

   7.852 Initial atlas bitmap size is 16384

   7.890 Created atlas bitmap 16384x16368 [none]

   7.894 Created atlas bitmap 16384x13072 [none]

   7.895 Created atlas bitmap 8192x4188 [decal]

   7.896 Created atlas bitmap 16384x5568 [low-object, linear-minification]

   7.897 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]

   7.898 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]

   7.898 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]

   7.899 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]

   7.899 Created atlas bitmap 4096x3088 [mipmap]

   7.900 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]

   7.900 Created atlas bitmap 8192x1496 [alpha-mask]

   7.904 Created atlas bitmap 16384x14772 [shadow, linear-magnification, alpha-mask]

   7.904 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]

   7.905 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]

   7.916 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82

   8.889 Parallel Sprite Loader initialized (threads: 15)

  14.824 Sprites loaded

  14.867 Generated mipmaps (4) for atlas [3] of size 16384x5568   

  14.879 Generated mipmaps (3) for atlas [4] of size 8192x4432   

  14.901 Generated mipmaps (3) for atlas [5] of size 16384x6064   

  14.912 Generated mipmaps (3) for atlas [6] of size 4096x3216   

  14.923 Generated mipmaps (3) for atlas [7] of size 4096x1856   

  14.954 Generated mipmaps (3) for atlas [8] of size 4096x3088   

  14.965 Generated mipmaps (5) for atlas [9] of size 8192x2240   

  14.976 Generated mipmaps (3) for atlas [12] of size 8192x2336   

  14.991 Custom mipmaps uploaded.

  15.195 Factorio initialised

  15.233 Steam Storage Quota: 4734/4768

  16.201 Loading map C:\Users\hayob\AppData\Roaming\Factorio\saves\_autosave2.zip: 5701708 bytes.

  16.299 Loading level.dat: 15853979 bytes.

  16.302 Info Scenario.cpp:196: Map version 1.1.6-4

  16.620 Loading script.dat: 398 bytes.

  16.624 Checksum for script C:/Users/hayob/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 2929504738

 316.621 Info AppManager.cpp:306: Saving to _autosave3 (blocking).

 316.949 Info AppManagerStates.cpp:1930: Saving finished

 616.940 Info AppManager.cpp:306: Saving to _autosave1 (blocking).

 617.275 Info AppManagerStates.cpp:1930: Saving finished

 917.272 Info AppManager.cpp:306: Saving to _autosave2 (blocking).

 917.610 Info AppManagerStates.cpp:1930: Saving finished

1015.090 Error CrashHandler.cpp:621: Received SIGSEGV

Factorio crashed. Generating symbolized stacktrace, please wait ...

c:\cygwin64\tmp\factorio-build-akdbrh\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack

c:\cygwin64\tmp\factorio-build-akdbrh\src\util\logger.cpp (545): Logger::writeStacktrace

c:\cygwin64\tmp\factorio-build-akdbrh\src\util\logger.cpp (552): Logger::logStacktrace

c:\cygwin64\tmp\factorio-build-akdbrh\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace

c:\cygwin64\tmp\factorio-build-akdbrh\src\util\crashhandler.cpp (630): CrashHandler::SignalHandler

minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe

f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7A7A44CA4)

00007FF7A7A44CA4 (Factorio): (filename not available): __C_specific_handler

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87D69130F)

00007FF87D69130F (ntdll): (filename not available): _chkstk

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87D63B5E4)

00007FF87D63B5E4 (ntdll): (filename not available): RtlRaiseException

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87D68FE3E)

00007FF87D68FE3E (ntdll): (filename not available): KiUserExceptionDispatcher

c:\cygwin64\tmp\factorio-build-akdbrh\src\appmanager.cpp (263): AppManager::process

c:\cygwin64\tmp\factorio-build-akdbrh\src\mainloop.cpp (560): MainLoop::prePrepare

c:\cygwin64\tmp\factorio-build-akdbrh\src\mainloop.cpp (663): MainLoop::mainLoopStep

c:\cygwin64\tmp\factorio-build-akdbrh\src\mainloop.cpp (392): MainLoop::run

c:\cygwin64\tmp\factorio-build-akdbrh\src\main.cpp (1141): wmain

f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87C7A7034)

00007FF87C7A7034 (KERNEL32): (filename not available): BaseThreadInitThunk

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF87D63D0D1)

00007FF87D63D0D1 (ntdll): (filename not available): RtlUserThreadStart

Stack trace logging done

1017.324 Error CrashHandler.cpp:189: Map tick at moment of crash: 3335850

1017.324 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.

Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

1026.092 Uploading log file

1026.101 Error CrashHandler.cpp:258: Heap validation: success.

1026.102 Creating crash dump.

1026.351 CrashDump success