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Version: 1.1.38
Date: 18. 08. 2021
Changes:
- New Titillium style font for Cyrillic languages.
Bugfixes:
- Fixed inconsistency when fast-replacing ghosts with circuit connections. (https://forums.factorio.com/98948)
- Fixed an issue with drag-building electric poles with long wire reach. (https://forums.factorio.com/99205)
- Fixed a crash related to tutorials and modding. (https://forums.factorio.com/99385)
- Fixed an issue with LuaEntity::set_request_slot() and duplicates. (https://forums.factorio.com/99209)
- Fixed that picking blueprints from the library through quickbar slots didn't fire the Lua cursor stack changed event. (https://forums.factorio.com/99573)
- Fixed items with durability/ammo wouldn't merge properly in some cases. (https://forums.factorio.com/99087)
- Fixed a roboport "recharging" icon appearing when not connected to the electric network. (https://forums.factorio.com/99582' target="_blank">https://forums.factorio.com/99582)
- Fixed an issue with roboports left in recharging state when revived from ghosts. (https://forums.factorio.com/99582' target="_blank">https://forums.factorio.com/99582)
- Fixed an issue where an error sound played when pasting onto a power switch from anything other than another power switch (https://forums.factorio.com/99378)
- Fixed that the non-blocking saving option would be reset when resuming a multiplayer game using the continue button. (https://forums.factorio.com/99035)
- Fixed 'Close preview' button having cut off text in some locales. (https://forums.factorio.com/99551)
- Fixed a crash when deleting surfaces with script-connected electric poles. (https://forums.factorio.com/99641)
Scripting:
- Added LuaEntity and LuaUnitGroup::set_distraction_command.
- Added LuaSurface::find_nearest_enemy_entity_with_owner().
- Added LuaForce::is_friend() and is_enemy().
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