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Version: 1.1.38

Date: 18. 08. 2021


  Changes:

    - New Titillium style font for Cyrillic languages.


  Bugfixes:

    - Fixed inconsistency when fast-replacing ghosts with circuit connections. (https://forums.factorio.com/98948)

    - Fixed an issue with drag-building electric poles with long wire reach. (https://forums.factorio.com/99205)

    - Fixed a crash related to tutorials and modding. (https://forums.factorio.com/99385)

    - Fixed an issue with LuaEntity::set_request_slot() and duplicates. (https://forums.factorio.com/99209)

    - Fixed that picking blueprints from the library through quickbar slots didn't fire the Lua cursor stack changed event. (https://forums.factorio.com/99573)

    - Fixed items with durability/ammo wouldn't merge properly in some cases. (https://forums.factorio.com/99087)

    - Fixed a roboport "recharging" icon appearing when not connected to the electric network. (https://forums.factorio.com/99582' target="_blank">https://forums.factorio.com/99582)

    - Fixed an issue with roboports left in recharging state when revived from ghosts. (https://forums.factorio.com/99582' target="_blank">https://forums.factorio.com/99582)

    - Fixed an issue where an error sound played when pasting onto a power switch from anything other than another power switch (https://forums.factorio.com/99378)

    - Fixed that the non-blocking saving option would be reset when resuming a multiplayer game using the continue button. (https://forums.factorio.com/99035)

    - Fixed 'Close preview' button having cut off text in some locales. (https://forums.factorio.com/99551)

    - Fixed a crash when deleting surfaces with script-connected electric poles. (https://forums.factorio.com/99641)


  Scripting:

    - Added LuaEntity and LuaUnitGroup::set_distraction_command.

    - Added LuaSurface::find_nearest_enemy_entity_with_owner().

    - Added LuaForce::is_friend() and is_enemy().


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