1.1.47
- Bugfixes
Added tip about power pole coverage when drag-building.
Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
Fixed LuaGameScript::save_atlas() function would crash the headless server. (100629)
Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances (100242)
Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. (100370)
Fixed the inserter "hand stack size" tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. (100663)
Fixed the inserter "hand stack size" tooltip ignoring stack_size_bonus prototype property.
Fixed cloning linked-container would clear its inventory.
- Modding
Added FluidEnergySourcePrototype::destroy_non_fuel_fluid, true by default.
Added GeneratorPrototype::destroy_non_fuel_fluid, true by default.
- Scripting
Added LuaEntityPrototype::inserter_stack_size_bonus read.
Added LuaFluidEnergySourcePrototype::destroy_non_fuel_fluid read.
Added LuaStyle::bar_width read/write.
Added LuaPlayer::show_on_map read/write.
Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of `global` variable.
1.1.48
- Modding
Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named.
스팀 업데이트는 두개 합쳐서 올라옴
버그수정인데 별로 특이한건 없네
Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of `global` variable. 모드 성능 최적화같은데
성능 보다는 기능향상인가. 세이브랑 로드할때만 영향을 주는 것인듯
스크립트 무한 재귀가 가능하다 뭐 이런거같은데 포럼가서 읽어보면 예외처리 안하고 그냥 놔두면 스택 오버플로로 충돌난다더라
자세한건 컴공이 아니라서 몰?루