1.1.49
- Bugfixes
Fixed transport belts picking up items on ground when rotated. (100693)
Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. (100785)
Fixed main menu track playing only once. (100787)
Fixed that units could get stuck close to their goal. (100348)
Fixed that the small research bar in a technology slot wouldn't show for the technology currently in research. (100789)
Fixed a crash which was caused by early garbage collection of LuaObject because LuaObject method closures didn't hold a back reference to the object. (57490)
Fixed barelling recipe icons having incorrect tint with index-based fluid color definitions. (100815)
Fixed barelling recipe icons having incorrect alpha with fluid color definitions in 0-255 range.
- Scripting
LuaObjects are now saved using binary format instead of previous format with intermediate Lua table. This speeds up general handling of LuaObjects and makes saving and loading with a lot of them noticable faster.
LuaObject::isluaobject now returns true instead of a magic string.
Clarified LuaGameScript::finished. (99764)
Added LuaGameScript::finished_but_continuing read.
Added LuaGameScript::reset_game_state() method.
Implemented new website for Lua API documentation.
100693은 매우 먼곳에 아이템을 바닥에 버리고 벨트 청사진을 그 아래에 두고 R키로 돌리면 거리에 관계없이 템이 주워진다는 버그
100348은 바이터가 길찾는 알고리즘 고장나서 기지 들어와서 가만히 서있던 버그
100789는 연구를 바꿨을때 중단된 연구의 진행도가 제대로 표시되지 않던 버그
나머지는 별거없는거같음
100693같은건 찾아낸것도 대단하다