팩토리오 포럼에 버그리포트 하려고 모드랑 그런거 뭐 쓰는지 준비하고 있는데

일단 여기서 물어보는게 좋을것 같더라고

여긴 영어로 물어도 한국어로 답해주잖아..

컴퓨터 세팅이랑 이런건 알아보겠는데 나머지는 모르겠어서 올림

컴을 본명으로 해놔서 저장경로에 이름 나오는 거만 ■로 해놓고 나머진 그대로야

프로그래밍 같은거 잘 아는 형들 부탁할게..

참고로 SSD, HDD, NMVe 같이 쓰고 E드라이브는 NVMe야 혹여나 해서..

몬가 이상한것 같다도 좋으니까 보이면 말해줘


0.001 2023-10-30 20:26:59; Factorio 1.1.91 (build 61680, win64, steam)

0.001 Operating system: Windows 10 (build 19045)

0.000 Initializing Steam API.

0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"

0.002 Config path: C:/Users/■■■/AppData/Roaming/Factorio/config/config.ini

0.002 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data

0.002 Write data path: C:/Users/■■■/AppData/Roaming/Factorio [83959/227734MB]

0.002 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin

0.020 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 7174/65485 MB, page: 9510/101485 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB]

0.043 Memory info:

0.043 [0]: Samsung M378A2K43BB1-CRC 16384 MB 2400 MHz 1.2 v

0.043 [1]: Samsung M378A2G43AB3-CWE 16384 MB 2400 MHz 1.2 v

0.043 [2]: Samsung M378A2K43CB1-CRC 16384 MB 2400 MHz 1.2 v

0.043 [3]: Samsung M378A2G43AB3-CWE 16384 MB 2400 MHz 1.2 v

0.045 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: ko]

0.290 Video driver: windows

0.290 Available displays: 2

0.290 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1060 6GB {0x05, [0,0], 1920x1080, 32bit, 120Hz}

0.291 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1060 6GB {0x01, [-274,1080], 1920x1080, 32bit, 60Hz}

0.333 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll

0.643 Initialised Direct3D[0]: NVIDIA GeForce GTX 1060 6GB; id: 10de-1c03; driver: nvldumdx.dll 31.0.15.3623

0.643 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none

0.643 [Local Video Memory] Budget: 5275MB, CurrentUsage: 13MB, Reservation: 0/2765MB

0.643 [Non-Local Vid.Mem.] Budget: 31974MB, CurrentUsage: 1MB, Reservation: 0/16115MB

0.643 Tiled resources: Tier 2

0.643 Unified Memory Architecture: No

0.643 BGR 565 Supported: Yes

0.643 MaximumFrameLatency: 3, GPUThreadPriority: 0

0.644 Graphics settings preset: very-high

0.644 Dedicated video memory size 6043 MB

0.691 Desktop composition is active.

0.691 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]

0.691 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]

0.720 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100

0.831 Loading mod settings Tiny_Equipment 1.1.0 (settings.lua)

0.833 Loading mod core 0.0.0 (data.lua)

0.889 Loading mod base 1.1.91 (data.lua)

1.118 Loading mod Tiny_Equipment 1.1.0 (data.lua)

1.131 Loading mod Waterfill_v17 1.1.0 (data.lua)

1.147 Loading mod base 1.1.91 (data-updates.lua)

1.160 Loading mod Tiny_Equipment 1.1.0 (data-final-fixes.lua)

1.263 Checksum for core: 2152183905

1.263 Checksum of base: 410454729

1.263 Checksum of Tiny_Equipment: 178961043

1.263 Checksum of Waterfill_v17: 1222806128

1.474 Prototype list checksum: 218174779

1.539 Loading sounds...

1.760 Info PlayerData.cpp:78: Local player-data.json unavailable

1.760 Info PlayerData.cpp:81: Cloud player-data.json available, timestamp 1698664917

1.922 Initial atlas bitmap size is 16384

1.966 Created atlas bitmap 16384x16380 [none]

1.971 Created atlas bitmap 16384x13044 [none]

1.972 Created atlas bitmap 8192x4188 [decal]

1.974 Created atlas bitmap 16384x5568 [low-object]

1.975 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]

1.976 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]

1.977 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]

1.978 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]

1.979 Created atlas bitmap 4096x3088 [mipmap]

1.980 Created atlas bitmap 8192x2272 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]

1.981 Created atlas bitmap 8192x1496 [alpha-mask]

1.987 Created atlas bitmap 16384x14772 [shadow, linear-magnification, alpha-mask]

1.987 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]

1.988 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]

1.995 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82

2.895 Parallel Sprite Loader initialized (threads: 15)

9.714 Sprites loaded

9.727 Generated mipmaps (4) for atlas [3] of size 16384x5568

9.739 Generated mipmaps (3) for atlas [4] of size 8192x4432

9.750 Generated mipmaps (3) for atlas [5] of size 16384x6064

9.761 Generated mipmaps (3) for atlas [6] of size 4096x3216

9.772 Generated mipmaps (3) for atlas [7] of size 4096x1856

9.804 Generated mipmaps (3) for atlas [8] of size 4096x3088

9.815 Generated mipmaps (5) for atlas [9] of size 8192x2272

9.827 Generated mipmaps (3) for atlas [12] of size 8192x2352

9.854 Custom mipmaps uploaded (1942)

9.976 Factorio initialised

10.008 Steam Storage Quota: 23189/23841

32.388 Loading map C:\Users\■■■\AppData\Roaming\Factorio\saves\MegaBase.zip: 85358310 bytes.

32.448 Loading level.dat: 237509743 bytes.

32.453 Info Scenario.cpp:204: Map version 1.1.91-0

38.146 Loading blueprint storage: Local timestamp 1698514630, Cloud timestamp 1698514629

38.572 Loading script.dat: 1191 bytes.

38.577 Checksum for script C:/Users/■■■/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1649892880

43.843 Info AppManagerStates.cpp:2010: Saving finished

Factorio crashed. Generating symbolized stacktrace, please wait ...

c:\users\build\appdata\local\temp\factorio-build-lrj57s\src\energy\electricsubnetwork.cpp (192): ElectricSubNetwork::save

c:\users\build\appdata\local\temp\factorio-build-lrj57s\src\energy\electricnetwork.cpp (279): ElectricNetwork::save

c:\users\build\appdata\local\temp\factorio-build-lrj57s\src\energy\electricnetworkmanager.cpp (78): ElectricNetworkManager::save

c:\users\build\appdata\local\temp\factorio-build-lrj57s\src\map\map.cpp (1438): Map::save

c:\users\build\appdata\local\temp\factorio-build-lrj57s\src\scenario\scenario.cpp (1120): Scenario::saveMap

c:\users\build\appdata\local\temp\factorio-build-lrj57s\src\scenario\scenario.cpp (981): Scenario::saveAs

c:\users\build\appdata\local\temp\factorio-build-lrj57s\src\scenario\parallelscenariosaver.cpp (114): ParallelScenarioSaver::doSave

c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,std::default_delete<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *> > > >::_Go

c:\program files (x86)\microsoft visual studio\2017\community\vc\tools\msvc\14.16.27023\include\thr\xthread (209): std::_Pad::_Call_func

minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (97): thread_start<unsigned int (__cdecl*)(void *),1>

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC3AF77344)

00007FFC3AF77344 (KERNEL32): (filename not available): BaseThreadInitThunk

ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFC3BEE26B1)

00007FFC3BEE26B1 (ntdll): (filename not available): RtlUserThreadStart

Stack trace logging done

296.922 Error ElectricSubNetwork.cpp:192: source.priorityIndex == ElectricUsagePriority(i) was not true

296.922 Error CrashHandler.cpp:641: Received 22

Logger::writeStacktrace skipped.

296.922 Error CrashHandler.cpp:195: Map tick at moment of crash: 63465313

296.982 Info CrashHandler.cpp:315: Executable CRC: 2518583509

296.982 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.

Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

314.946 Uploading log file

314.973 Error CrashHandler.cpp:266: Heap validation: success.

314.975 Creating crash dump.

315.348 CrashDump success