UPS 하락의 원인을 알아보려고 디버깅 메시지를 보고 있는데 혹시 수치가 무슨 뜻인지 아시는 분?
1. 여기 세번째 줄에 있는 Connectors 는 뭘까요 뭐가 4천만개 있다는 걸까
2. Pathfinder에 있는 수에서 work done per tick / avg. jobs per tick / overload 는 어떻게 해석하면 될까요? 지금 저 숫자가 매우 높은편?
지금 궁금한 건 UPS 하락이 공장 때문인지 아니면 바이터 때문인지 확인하고 싶음.
Entity Time Usage 에서는 15찍히는데 지금 UPS는 32정도.
Resolution: 2560X1440 Cursor: (172692.5, 149.3) Zoom: 0.500/1.000
Render: Tiles 0, Entities 0, Sprites: 1545; Calls: G 11, T 181
Entities Total: 16008925, Active: 4605887, Connectors: 41200162
Chunks: 372218 WithTiles: 357685 WithEntities: 300560 Active: 4126 Polluted: 14083 Requested: 0
Belts: ActiveGroups: 77, TotalActiveLines: 7740 RemergeRequests: 3198
Pather recent: calls 159 nodes: 77.49 fail 0.01 cache used 0.94 cache hits 0.42
Pather total: calls 138 nodes: 247.12 fail 0.01 cache used 0.84 cache hits 0.28
Pathfinder: Avg. steps per tick: 92.05 (9.21%); avg. work done per tick: 6866.47 (85.83%); avg. jobs per tick: 1.16; overload: 1.0
Paths: 96 (1077), short jobs: 3, long jobs: 0, suspended jobs: 0, low priority jobs: 0, suspended low priority jobs: 0, waiting clients: 0 + 0, nodes: 2226 + 146
Unit groups: 45
Sound instances: 4/20/192; Stream instances: 1/2/4
Sounds: Files: 606 (14.11 MB), Samples: 654 (174.32 MB)
Active environment sounds: 5; persistent sounds: 2; inaudible persistent sounds: 1
total: 15.600100
class ArithmeticCombinator: 0.001400, 000004
class ArtilleryTurret: 0.012500, 000047
class ArtilleryWagon: 0.006900, 000005
class AssemblingMachine: 0.209700, 000700
class Boiler: 0.297400, 001501
class Character: 0.014500, 000001
class ConstructionRobot: 0.091700, 000146
class DeciderCombinator: 0.043900, 000413
class EnemySpawner: 0.028000, 000151
class FluidTurret: 0.304600, 001931
class Furnace: 0.101500, 000521
class Generator: 0.325900, 002257
class Inserter: 1.481000, 002314
class Locomotive: 0.024300, 000001
class LogisticRobot: 0.033300, 000079
class MiningDrill: 0.315200, 001276
class OffshorePump: 0.022000, 000152
class PowerSwitch: 0.001000, 000001
class ProgrammableSpeaker: 0.007600, 000020
class Pump: 0.054100, 000224
class Radar: 0.041800, 000310
class Reactor: 0.012100, 000080
class Roboport: 0.217600, 001251
class RocketSilo: 0.002500, 000001
class SpiderVehicle: 0.562300, 000077
class Turret: 1.723100, 000643
class Unit: 9.664200, 003871
Unit이 바이터인걸로 암. 엔티티 업데이트가 사실상 바이터가 거의 다네. 유닛+터렛이 11.3이면... 바이터 날리면 문제 확 해결될듯
나한테는 팩토리오는 바이터 잡으려고 공장 만드는 게임이었는데ㅠ 흑흑 ㅠ
바이터가 유닛-플레이어 수니까 3870마리