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Changes from 1.1.102 to 1.1.104

Gui
  • Trying to close a window will first close any opened drop-down. This improves navigating drop-downs with controllers.


Bugfixes
  • Fixed crash when placing linked chest in multiplayer with hotkey suggestions enabled.more
  • Fixed that migration_applied was always false in the on_configuration_changed event.more
  • Fixed that item health bars didn't render correctly at some scales.more
  • Fixed a crash when the server has disconnected while setting quickbar slots.more
  • Fixed that the delete save confirm could delete the wrong save if a different one was selected while it was showing.more
  • Fixed that the custom camera widget wouldn't render entity status icons correctly.more
  • Fixed that LuaGameScript::auto_save() wouldn't work if the root saves folder didn't already exist.more
  • Fixed that selecting a group in the chat icon selector GUI would occasionally select a random result.more
  • Fixed an error when scenario or blueprint library files are read-only on Linux.more
  • Fixed several potential deadlocking issues with non-blocking saving.more
  • Fixed tank not consuming fuel when turning while braking.more
  • Fixed train could not advance from destination full state when a train stop placed from blueprint was built before a rail next to it.more
  • Fixed partial item transfer not preserving inventory hand location.more
  • Fixed transport belt would keep saying "Disabled by control behavior" after circuit wires were removed.
  • Fixed controller relative driving mode steering left and right repeatedly in multiplayer.
  • Fixed controller relative driving mode causing jittery movement when driving backwards.
  • Fixed a crash when searching in certain icon selector GUIs.more
  • Fixed that empty locale would cause things to not show in GUIs.more
  • Fixed intro sound being treated as gui effect instead of music.more
  • Fixed that LuaFluidBox::get_fluid_system_contents() did not behave correctly when the fluid box was not part of a fluid system.


Debug
  • Added show_generated_chunks debug option which shows uncharted yet generated chunks on the map.