/c local surface = game.player.surface

local mgs = surface.map_gen_settings 

mgs.autoplace_controls["enemy-base"].size = "none"

surface.map_gen_settings = mgs

for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do

entity.destroy()

end

 //바이터 리젠안시킴+바이터제거



/c game.map_settings.pollution.enabled=false

 //공해끔