/c local surface = game.player.surface
local mgs = surface.map_gen_settings
mgs.autoplace_controls["enemy-base"].size = "none"
surface.map_gen_settings = mgs
for key, entity in pairs(surface.find_entities_filtered({force="enemy"})) do
entity.destroy()
end
//바이터 리젠안시킴+바이터제거
/c game.map_settings.pollution.enabled=false
//공해끔
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