/c local surface=game.player.surface local ore=nil local size=5 local density=10 for y=-size, size do for x=-size, size do a=(size+1-math.abs(x))*10 b=(size+1-math.abs(y))*10 if a<b then ore=math.random(a*density-a*(density-8), a*density+a*(density-8)) end if b<a then ore=math.random(b*density-b*(density-8), b*density+b*(density-8)) end if surface.get_tile(game.player.position.x+x, game.player.position.y+y).collides_with("ground-tile") then surface.create_entity({name="stone", amount=ore, position={game.player.position.x+x, game.player.position.y+y}}) end end end
이것이 광물 치트데 2.0 버전에서는 안되던데. 이유 알수있을까요??