**Space Exploration 0.7 Closed Testing**
I’ve been asked for a bit more detail, well maybe this is too much, but it’s a good month for it because I've been doing a lot on the mod updates.

At the end of the last devlog it felt like Space Exploration for 2.0 was about a week away from being ready for closed testing. Just to manage expectations, closed testing doesn’t mean it’s nearly ready for actual release, just that it’s stable enough for testers to help find bugs.

The big issue at the time was to do with rocket silos and specifically rocket launch products. In Factorio 2.0 it’s just not possible to have rocket launch products to go back to the silo. (I did actually find a way to do it with s but it was very hacky and also gave a terrible user experience requiring filtered inserts to output from the silo so wasn’t really acceptable.) The game engine basically forces you to send things to a landingpad, and as you probably already know you can only have 1 landing pad per surface.

The 1 landingpad restriction really goes against the SE philosophy of giving you low level flexible tools so you can build your own systems. If you want to have two completely detached bases on a planet you should be able to do that, but the 1 landingpad restriction won’t let you do that. There’s a way to allow multiple langingpads on a surface, so that’s great, except that the rocket silos themselves are hardcoded in such a way that they’d only ever use the first one placed anyway and the others are redundant.
중략

For a while it will just be Patrons / Patreons, mainly just to restrict the number of testers. Then I’ll open it up for new testers (but that could take weeks).

As usual, if you have donated via PayPal or are a Patreon you can get an earlier look at what I'm working on in the Patrons channel.

곧 큰거오냐????