Elden Ring's open-world gameplay will have its roots in the Dark Souls design philosophy.
The big difference here is that the world will be vaster and feel much more alive.
This will be achieved through a combination of dynamic day and night cycles, weather, lighting and even wildlife.
"Dynamic day/night cycles, lighting, weather, I'll even throw you a bone and say wildlife, enemies out in the open world that change their positioning, both big and small," reads the latest Omnipotent post.
"Things that make the world feel like it lives and breathes and doesn't just exist as your playground and while they're relatively minor when looked at as singular elements."
엘든링의 오픈월드는 다크소울의 디자인 철학을 따랐지만 훨씬 크고 생동감있을것
밤과 낮이 역동적으로 바뀔것 날씨가 바뀔것 몬스터들이 크든 작든 자신의 위치를 바꿀것
그것이 게임을 더욱 살아있는것 처럼 보이게 할것
그리고 이건 딴데서 본글인데 미야자키가 스포싫어서 소설은 안낸다고함 미국 어디 기사에서 퍼온거임
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