Ashen Ones,
The patch 1.13 will be deployed on Wednesday, April 12th between:
- JST: 17.00 to 19.00
- CEST: 10am to 12pm
- PDT: 1am to 3am
The changes are listed below:
- Addition of the arena "Round Plaza" to the Undead Match (screenshots coming soon!)
- Fixed a bug where players could invade hosts during a boss fight
- Fixed a bug where disabled items could be used
- Fixed a bug where "Spear of the Church" would be summoned outside the boss battle area
- Fixed a bug where red phantoms could be summoned after the appearance of a "Darkmoon Blade" or "Blue Sentinel"
- Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
- Up to a total of two "Darkmoon Blades" or "Blue Sentinels" can now be summoned during online multiplayer
- When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)
- Increased the level range at which "Darkmoon Blades" and "Blue Sentinels" can be matched
- Increased drop rate of "Seed of a Giant Tree", reduced the number that can be carried and greatly reduced the duration of its effect
- Fixed an issue where some weapon skill animations could be used with other weapons
- It is now easier to be interrupted when using most weapon skills
- Reduced the absorption bonus during the latter half of "Perseverance" weapon skill
- Increased tracking on attack animations for "Pike" category weapons
- Increased stamina damage dealt by "Fist" category weapons
- Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons
- Reduced damage of "Gargoyle Flame Spear" and "Dragonslayer Spear"
- Increased poise effect with "Lothric Knight Long Spear"
- Added Faith scaling to "Sunlight Straight Sword" and "Yorshka's Spear", and reduced Strength and Dexterity scaling accordingly
- Reduced critical damage of "Crow Quills"
- All attacks from "Rose of Ariandel" can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise
- Fixed a bug where the second L1(LB) combo attack when two-handing "Onikiri and Ubadachi" was not dealing thrust damage
- Fixed a bug where bleed effect for "Pontiff Knight Great Scythe" wasn't displaying in the menus
- Fixed a bug where weapon skill "Quake" of "Quakestone Hammer" would deal more damage than intended to "Spear of the Church"
- Reduced damage of "Dark", "Fire" and "Raw" infusions for "Lothric Knight Greatsword"
- Reduced damage of "Dark" and "Fire" infusions for "Murky Hand Scythe" and "Dragonslayer's Axe"
- Increased the charge rate for effects that trigger on continuous attacks (e.g. "Pontiff's Right Eye", "Old Wolf Curved Sword", "Carthus Beacon")
- Re-adjusted damage and scaling for "Simple", "Crystal", "Fire", "Chaos", "Lightning", "Dark", "Deep", "Blessed" weapon infusions that were changed in Regulation Version 1.32
- Increased stamina consumption of the sorceries "Magic Shield" and "Great Magic Shield"
- Increased FP consumption of the sorcery "Great Magic Shield"
- Increased FP and stamina consumption, and reduced duration of the sorcery "Hidden Body"
- Reduced stamina consuption and increased duration of the miracles "Great Magic Barrier" and "Vow of Silence"
- Reduced FP consumption of the miracle "Great Magic Barrier"
- Fixed a bug where the amount of healing received from the miracle "Lifehunt Scythe" would always be dependant on the Faith value of the weapon equipped in the right hand slot
- Reduced the effectiveness of "Carthus Bloodring"
- Reduced the absorption penalty when wearing "Prisoner's Chain"
- Fixed other various issues
니가 겜을 최근에 해서 모르나본데 너프 먹었어
너프먹어도 여전히 사기임
꼭 딴소리 처하는놈들 있어요. 너프먹은 얘기하는데 사기는 뭔상관임?
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https://gall.dcinside.com/mgallery/board/view/?id=fromsoftware&no=1486102&_rk=CFQ&page=1
옛다
너프 유무를 말하고 있는데 사기는 왜 튀어나오는지 ㅋㅋ