위 영상에 나온 모드 똑같이 써보고싶어서 그냥 일반적인 모드 적용법처럼
모드엔진2 - mods 안에 넥서스모드에서 받은 모드파일들 넣었는데 적용이 아예 안됐음...
이게 모드파일들임
혹시 랜더마이저 모드처럼 내가 직접 커스텀해야하는건가 해서 번역기 돌리면서 찾아봤는데
더 머리아파져서 그냥 손 놔버렸음...
어케하는지 아는사람??
Resizer_config 파일에 적힌 거
; Configuration for Resizer.dll by thefifthmatt, with help from Dasaav and Zullie the Witch
; Settings are read when the mod starts up, and whenever this file is changed (no game restarts required).
; General enemy scaling has a few issues but it may be available in a future release.
[settings]
; The percent multiplier to apply to the player size.
; 50% is half scale, 200% is double scale, etc.
playerScale = 100%
; The percent multiplier to apply to camera distance from the player.
; Use 'player' (default) to make this the same as playerScale.
cameraScale = player
; The percent multiplier to apply to equipped weapon size, including attack hitboxes.
; Due to the annoying tracking required, this currently applies to all humans, even if they are not scaled.
; Use 'player' (default) to make this the same as playerScale.
; Use 'auto' to make this either playerScale or 100%, whichever is higher. Basically 'auto' never scales weapons down.
weaponScale = player
; The percent multiplier to apply to torrent's size.
; Use 'player' (default) to make this the same as playerScale.
torrentScale = player
; The percent multiplier to apply to Mimic Tear's size.
; Use 'player' (default) to make this the same as playerScale.
mimicScale = player
; The percent multiplier to apply to the size of summoned characters not mentioned above.
; This may include some surprising characters.
; Use 'player' (default) to make this the same as playerScale.
summonScale = player
; How much scale influences movement speed, which is calculated as pow(scale, movementInfluence).
; At 0%, root motion is not edited at all, resulting in very unnatural movement.
; At 100% (default), all root motion will be at the speed that looks natural for the scale.
; - At 4x scale this means a 4x multiplier, and at 20% scale this means a 20% multiplier.
; Things usually look bad (too much sliding or stalling) below 80% influence.
movementInfluence = 100%
; Whether to prevent height-based fall damage for the player.
; Kill planes and fall timeout still apply. Fall animations still activate at the same height thresholds.
; Use 'true' or 'false' to turn this on or off.
; Use 'auto' (default) to turn it on only when playerScale is at least 200%.
noFallDamage = auto
mods 말고 걍 모드엔진2 안에 넣어도 안됨?
ㅇㅇㅠㅠㅠㅠㅠ
https://www.nexusmods.com/eldenring/mods/3813?tab=files
여기서 다운받은거 맞음?
맞아 딱 여기임
config_eldenring_toml 파일 메모장으로 열어서 익스터널 dlls 라는곳에 대괄호 사이에 "path\\to\\Resizer.dll" 양쪽 큰따옴표 양옆으로 한칸씩 띄워주고 넣어야 함
# external_dlls = [ "coolmod.dll", "D:\\nicemods\\nicemod.dll", "sosofolder\sosomod.dll" ] external_dlls = [ "path\\to\\Resizer.dll" ] 이렇게?
ㅇㅇ
그래도 안되네... 날이 아닌갑다ㅠㅠ
지금까지 도와줘서 고맙다 Resizer_config여기있는 파일 더 만져보면 답 나올듯 진짜 ㄳㄳ