using UnityEngine;


public class UIController : MonoBehaviour

{

[SerializeField] private GameObject _winUI = null;


private AudioSource _audioSource = null;



private void Awake()

{

_audioSource = GetComponent<AudioSource>();

}


private void Start()

{

_audioSource.Play();

}


private void DiplayWinUI()

{

_winUI.SetActive(true);

_audioSource.Stop();

}

}

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