์ง€๊ธˆ 2D๋ฐฐ์šฐ๊ณ  ์žˆ๋Š”๋ฐ ใ„นใ…‡ ๋Œ€๊ฐ€๋ฆฌ ๊นจ์งˆ ๊ฒƒ ๊ฐ™๋„ค์—ฌ


์˜ฌํ•ด ์ŠคํŒ€์ด๋“ , ํ”Œ๋ ˆ์ด ์Šคํ† ์–ด๋“  ๊ฒŒ์ž„ ํ•˜๋‚˜ ์ถœ์‹œํ•˜๋Š” ๊ฑธ ๋ชฉํ‘œ๋กœ ํ•˜๊ณ  ์žˆ์Šต๋‹ˆ๋‹ค.


์ง€๋‚œ ํ•œ๋‹ฌ ๋™์•ˆ C-> C++ ๋ฐฐ์šฐ๊ณ ย C#์ด๋ž‘ Unity 2D ๋ณ‘ํ–‰ํ•ด์„œ ๋ฐฐ์šฐ๊ณ  ์žˆ๋Š”๋ฐ...

์–ธ์–ด ๋ฐฐ์šธ ๋•Œ C++์—์„œ pointer๋ž‘ OOP์—์„œ ๋Œ€๊ฐ€๋ฆฌ ๊นจ์ง€๊ณ  ๋ด‰ํ•ฉ์„ ๋งŽ์ด ๋‹นํ•ด์„œ ์ด์ œ ํž˜๋“  ๊ฑด ์ง€๋‚˜๊ฐ”๊ฒ ๊ฑฐ๋‹ˆ ํ–ˆ๋Š”๋ฐ....unity์˜ค๋‹ˆ๊นŒ ๋ชจ๋“  ๊ฒŒ ๋ฆฌ์…‹๋œ ๋А๋‚Œ์ด๋„ค์š”.

์ด๊ฒŒ ๋ฒ„๊ทธ์ธ์ง€ ๋ญ”์ง€ vs์—์„œ ์ฝ”๋“œ ๊ณ ์ณ๋„ ์œ ๋‹ˆํ‹ฐ์— ์ ์šฉ์ด ์•ˆ๋  ๋•Œ๋„ ์žˆ๊ณ  Angular drag? ๊ฐ’์ด ๋˜‘๊ฐ™์•„๋„ ์–ด์ฉ” ๋• ์ง€๋ฉ‹๋Œ€๋กœ ์™”๋‹ค๊ฐ”๋‹ค ํ•˜๋Š” ๋А๋‚Œ.

C#์—์„œ ๋ฐฐ์šด ์ง€์‹์€ ์•„์ง๊นŒ์ง„ Unity์—์„  ๊ทธ์ € framework์ธ ๋“ฏํ•œ ๊ธฐ๋ถ„์ž…๋‹ˆ๋‹ค. C#์œผ๋กœ ํ‹€๋งŒ ๋งž์ถ”๊ณ  ๊ทธ ์†์€ unity ๊ด€๋ จ ์ง€์‹์œผ๋กœ ์ฑ„์šฐ๋Š” ๊ธฐ๋ถ„?


์‹œ์ž‘ํ•˜์ž๋งˆ์ž serializefield์— gameobject, sprite, renderer, trigger, collision, rigedbody surface effector2D angular drag linear drag continous decrete

rotation, torque ๋“ฃ๋„ ๋ณด๋„ ๋ชปํ•œ ์ƒˆ๋กœ์šด ๊ฐœ๋…์ด ์‹œํŒ” ํ•œ๋‘ ๊ฐœ๋„ ์•„๋‹ˆ๊ณ  ์‹œํŒ” ์ˆ˜์‹ญ ๊ฐœ์”ฉ ๊ฐ•์˜ 2~3๋ถ„ ๋“ค์„ ๋•Œ๋งˆ๋‹ค ๋“ค์–ด์˜ค๋‹ˆ๊นŒ ์ •์‹ ์„ ๋ชป์ฐจ๋ฆฌ๊ฒ ๋„ค์š”.


monobehavior, spriteobject, UI, pivot, anchor, prefab, textmeshprougui, component์—์„œ ()์ด๋ž‘ <>


๊ทธ๋ฆฌ๊ณ  ์œ ๋‹ˆํ‹ฐ์—์„  parent class๋ž‘ child class๋ž‘ ๋ณ„๋กœ ๊ด€๊ณ„ ์—†๋Š” ๊ฒƒ ๊ฐ™๋”๋ผ๊ณ ์š”?

C++์ด๋‚˜ C#์—์„  property๋ž‘ method์ƒ์† ๋ฐ›๋Š”๋ฐ ๊ทธ๋ƒฅ hierachy ์—์„œ ๋ฐ‘๋‹จ์— ์žˆ๋Š”๊ฒŒ child class๋ผ์„œ parent class์˜ ๊ฐ’์„ ๋ฐ”๊ฟ”๋„ ์ƒ์†์ด ์•ˆ ๋˜๋Š” ๋“ฏํ•จ...


ใ„นใ…‡ ๋Œ€๊ฐ€๋ฆฌ ํ„ฐ์งˆ ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค.

2D๋„ ์ด๋Ÿฐ๋ฐ 3D๋Š” ๋˜ ์–ผ๋งˆ๋‚˜ ์–ด๋ ค์šธ๊นŒ.....


๊ทธ๋ณด๋‹ค ๊ฒŒ์ž„ ์ถœ์‹œํ•˜๋ ค๋ฉด network๋ฅผ ๋ฐฐ์›Œ์„œ ๋ฉ€ํ‹ฐ๊ฐ€ ์•„๋‹ˆ๋”๋ผ๋„ ์ธํ„ฐ๋„ท ์—ฐ๊ฒฐ์„ ์‹œ์ผœ์•ผ ํ•  ๊ฒƒ ๊ฐ™๊ณ , ์œ ์ € ํ•ธ๋“œํฐ์— ๋ฐ์ดํ„ฐ ์ €์žฅํ•  ๊ฒŒ ์•„๋‹ˆ๋ฉด(๊ทธ๋Ÿฌ๋ฉด ์œ ์ €๊ฐ€ ์ง€๋ฉ‹๋Œ€๋กœ ๋ฐ์ดํ„ฐ๋ฅผ ๋ฐ”๊ฟ€ ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ) aws๊ฐ™์€ ์›๊ฒฉย datebase๋„ ์•Œ์•„์•ผ ํ•  ๊ฒƒ ๊ฐ™์€๋ฐ....๋งž๋‚˜์š”?


์‹œํŒ” ๋ฐฐ์›Œ์•ผ ํ•  ๊ฒƒ๋“ค ์ข…์ด์— ์ ์–ด๋ดค๋Š”๋ฐ ์š•๋‚˜์˜ค๋„ค์š”.


์–ธ์–ด

C

C++

C#


๊ฒŒ์ž„์—”์ง„

Unity

Unreal(๋ณด๋ฅ˜)


๊ทธ๋ž˜ํ”ฝ์Šค

Direct X

OpenGL(๋ณด๋ฅ˜)


CS

Computer System

Network

Database

Algorithm


์ด๋ ‡๊ฒŒ ์ ์–ด๋ดค๋Š”๋ฐ ๋งž๋‚˜์š”?


ํ˜น์‹œ ๊ณต๋ถ€ ๋ฐฉ๋ฒ•์ด๋ผ๋˜๊ฐ€, ํŒ์ด๋ผ๋˜๊ฐ€, ๋ญ๋ถ€ํ„ฐ ๋ฐฐ์šฐ๋ฉด ์ข‹๊ฒ ๋Š”์ง€ ๊ฐ„๋‹จํ•œ ์ปค๋ฆฌํ˜๋Ÿผ ๊ฐ™์€ ๊ฑธ ์ œ์‹œํ•ด์ค„ ์ˆ˜ ์žˆ๋‚˜์š”?