private Vector2[] edgePoint;

private Mesh field;


ย  ย  void Start()

ย  ย  {

ย  ย  ย  ย  field = GetComponent<MeshFilter>().mesh; ย 

ย  ย  ย  ย  edgePoint = GetComponent<EdgeCollider2D>().points;

}



์ด๋ ‡๊ฒŒ ํ•˜๊ณ  field๋ฅผ ๋ฐ‘์—์„œ ์ˆ˜์ •ํ•ด๋„ ์ˆ˜์ •ํ•œ ๋‚ด์šฉ์ด ๋ฐ˜์˜์ด ๋˜๋˜๋ฐ edgePoint๋ฅผ ๋ฐ‘์—์„œ ์ˆ˜์ •ํ•˜๋ฉด ์ˆ˜์ •ํ•œ ๋‚ด์šฉ์ด ๋ฐ˜์˜์ด ์•ˆ๋˜๋„ค..


์–ด๋–ป๊ฒŒ ๋˜๋Š”๊ฒŒ ๋งž๋Š”๊ฑฐ์ž„??


๊ทธ๋ฆฌ๊ณ  ์• ์ดˆ์—ย ย field = GetComponent<MeshFilter>().mesh; ย ์ด๋Ÿฐ์‹์œผ๋กœ ๋Œ€์ž…ํ•˜๋Š”๊ฒŒ ์ดํ•ด๊ฐ€ ์ž˜ ์•ˆ๊ฐ€๋Š”๋ฐ

field์— ํ˜„์žฌ ์ปดํฌ๋„ŒํŠธ ์†์„ฑ์„ ๋‹จ์ˆœํžˆ ๋ฐ›์•„์˜ค๋Š”๊ฑฐ ์•„๋‹Œ๊ฐ€?? ์ด๋ ‡๊ฒŒ ์ผ๋Š”๋ฐ MeshFilter ์ปดํฌ๋„ŒํŠธ์˜ ๋งค์‰ฌ๊ฐ€ ์–ด๋–ป๊ฒŒ ์ˆ˜์ •์ด ๋˜๋Š”๊ฑฐ์ง€???


๊ตฝ์‹ ๊ตฝ์‹ ใ… ใ… ใ