https://blog.redbluegames.com/unity-tutorial-animate-pixel-art-using-aseprite-and-animation-importer-5c4fe1e06985
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Invalid AssetDatabase path: C:\Users\82109\Desktop\unity_file\Candy Factory\Assets. Use path relative to the project folder.

UnityEngine.StackTraceUtility:ExtractStackTrace ()

AnimationImporter.AssetDatabaseUtility:CreateDirectoriesInPath (string) (at Assets/AnimationImporter/Editor/Utilities/AssetDatabaseUtility.cs:92)

AnimationImporter.AssetDatabaseUtility:CreateAssetAndDirectories (UnityEngine.Object,string) (at Assets/AnimationImporter/Editor/Utilities/AssetDatabaseUtility.cs:35)

AnimationImporter.ScriptableObjectUtility:LoadOrCreateSaveData<AnimationImporter.AnimationImporterSharedConfig> (string) (at Assets/AnimationImporter/Editor/Utilities/ScriptableObjectUtility.cs:59)

AnimationImporter.AnimationImporter:LoadOrCreateUserConfig () (at Assets/AnimationImporter/Editor/AnimationImporter.cs:141)

AnimationImporter.AnimationImporterWindow:OnEnable () (at Assets/AnimationImporter/Editor/AnimationImporterWindow.cs:51)

UnityEditor.EditorWindow:GetWindow (System.Type,bool,string)

AnimationImporter.AnimationImporterWindow:ImportAnimationsMenu () (at Assets/AnimationImporter/Editor/AnimationImporterWindow.cs:42)


Invalid AssetDatabase path: C:\Users\82109\Desktop\unity_file\Candy Factory\Assets\Resources. Use path relative to the project folder.

UnityEngine.StackTraceUtility:ExtractStackTrace ()

AnimationImporter.AssetDatabaseUtility:CreateDirectoriesInPath (string) (at Assets/AnimationImporter/Editor/Utilities/AssetDatabaseUtility.cs:92)

AnimationImporter.AssetDatabaseUtility:CreateAssetAndDirectories (UnityEngine.Object,string) (at Assets/AnimationImporter/Editor/Utilities/AssetDatabaseUtility.cs:35)

AnimationImporter.ScriptableObjectUtility:LoadOrCreateSaveData<AnimationImporter.AnimationImporterSharedConfig> (string) (at Assets/AnimationImporter/Editor/Utilities/ScriptableObjectUtility.cs:59)

AnimationImporter.AnimationImporter:LoadOrCreateUserConfig () (at Assets/AnimationImporter/Editor/AnimationImporter.cs:141)

AnimationImporter.AnimationImporterWindow:OnEnable () (at Assets/AnimationImporter/Editor/AnimationImporterWindow.cs:51)

UnityEditor.EditorWindow:GetWindow (System.Type,bool,string)

AnimationImporter.AnimationImporterWindow:ImportAnimationsMenu () (at Assets/AnimationImporter/Editor/AnimationImporterWindow.cs:42)


Parent directory must exist before creating asset at Assets/Resources/AnimationImporter/AnimationImporterConfig.asset.

UnityEngine.StackTraceUtility:ExtractStackTrace ()

AnimationImporter.AssetDatabaseUtility:CreateAssetAndDirectories (UnityEngine.Object,string) (at Assets/AnimationImporter/Editor/Utilities/AssetDatabaseUtility.cs:37)

AnimationImporter.ScriptableObjectUtility:LoadOrCreateSaveData<AnimationImporter.AnimationImporterSharedConfig> (string) (at Assets/AnimationImporter/Editor/Utilities/ScriptableObjectUtility.cs:59)

AnimationImporter.AnimationImporter:LoadOrCreateUserConfig () (at Assets/AnimationImporter/Editor/AnimationImporter.cs:141)

AnimationImporter.AnimationImporterWindow:OnEnable () (at Assets/AnimationImporter/Editor/AnimationImporterWindow.cs:51)

UnityEditor.EditorWindow:GetWindow (System.Type,bool,string)

AnimationImporter.AnimationImporterWindow:ImportAnimationsMenu () (at Assets/AnimationImporter/Editor/AnimationImporterWindow.cs:42)


UnityException: Creating asset at path Assets/Resources/AnimationImporter/AnimationImporterConfig.asset failed.

AnimationImporter.AssetDatabaseUtility.CreateAssetAndDirectories (UnityEngine.Object unityObject, System.String unityFilePath) (at Assets/AnimationImporter/Editor/Utilities/AssetDatabaseUtility.cs:37)

AnimationImporter.ScriptableObjectUtility.LoadOrCreateSaveData[T] (System.String unityPathToFile) (at Assets/AnimationImporter/Editor/Utilities/ScriptableObjectUtility.cs:59)

AnimationImporter.AnimationImporter.LoadOrCreateUserConfig () (at Assets/AnimationImporter/Editor/AnimationImporter.cs:141)

AnimationImporter.AnimationImporterWindow.OnEnable () (at Assets/AnimationImporter/Editor/AnimationImporterWindow.cs:51)

UnityEditor.EditorWindow:GetWindow(Type, Boolean, String)

AnimationImporter.AnimationImporterWindow:ImportAnimationsMenu() (at Assets/AnimationImporter/Editor/AnimationImporterWindow.cs:42)



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