3d๊ธฐ๋ฐ˜์œผ๋กœ ๋งŒ๋“ค์–ด๋ณด๊ณ ์‹ถ์€๋ฐ ์บ๋ฆญํ„ฐ ์›€์ง์ด๋Š”๊ฑฐ๋ž‘ ์นด๋ฉ”๋ผ ์„ธํŒ…ํ•˜๋Š”๊ฑฐ๋„ ์‰ฝ์ง€์•Š๋„ค


์ผ๋‹จ ์›€์ง์ด๋Š”๊ฑฐ๋Š” ์œ ๋‹ˆํ‹ฐ Third Person Controller์˜ˆ์ œ์ธ๊ฐ€ ๊ทธ๊ฑฐ๋ณด๋ฉด์„œ ํ•˜๊ณ ์žˆ๋Š”๋ฐ

์ ํ”„ ๊ตฌํ˜„๋„ ์ตœ๋Œ€ ๋‚™ํ•˜์†๋„๋ฅผย ์ž์œ ๋‚™ํ•˜๊ณต์‹ v = sqrt(height * -2 * customGravity) ์ด๋Ÿฐ์‹์œผ๋กœ ๊ตฌํ˜„ํ•ด๋†“๊ณ 

์ค‘๋ ฅ๊ฐ€์†๋„๋Š” deltatime * custom gravity ์ด๋Ÿฐ ๋ฐฉ์‹์œผ๋กœ ๊ตฌํ˜„ํ•ด๋…ผ๋‹ค๋˜๊ฐ€


ground check๋„ ๋‹จ์ˆœ characterController ์“ฐ๋Š”๊ฑฐ์•„๋‹ˆ๋ผ Physics.CheckSphere๋กœ ๋”ฐ๋กœ ๊ฒ€์‚ฌํ•œ๋‹ค๋˜๊ฐ€

(character Controller.isground๋Š” ๋กœ๊ทธ์ฐ์–ด๋ณด๋‹ˆ๊นŒ True๋ž‘ False ๋ฒˆ๊ฐˆ์•„๊ฐ€๋ฉด์„œ ๋‚˜์˜ค๋”๋ผ ์™œ๊ทธ๋Ÿฌ๋Š”์ง€๋Š” ๋ชจ๋ฅด๊ฒ ์Œ)


์œ ๋ฐ๋ฏธ ๊ฐ•์˜ ํ•˜๋‚˜ ๋“ค์–ด๋ดค๋Š”๋ฐ ๋”ฐ๋ผ์น˜๊ธฐ๋งŒํ•ด์„œ๋Š” ์‹ค๋ ฅ ์ ˆ๋Œ€์•ˆ๋А๋Š”๊ฑฐ๊ฐ™์•„์„œ ์˜ˆ์ œ์ฝ”๋“œ ํ•˜๋‚˜ ์žก์•„๋†“๊ณ  ๋ถ„์„์ค‘์ธ๋ฐ ์‰ฝ์ง€์•Š๋‹ค ์ •๋ง


๋…ํ•™ ๋„˜ ๋นก์„ผ๋”” ์ฐจ๋ผ๋ฆฌ ํ•™์›๊ฐ€์„œ ๋ฐฐ์šฐ๋Š”๊ฒŒ ๋” ๋‚˜์œผ๋ ค๋‚˜?