transform.LookAt(TargetTransform);

transform.position = Vector3.MoveTowards(transform.position, TargetTransform.position, ProjectileSpeed * Time.deltaTime);

์—…๋ฐ์ดํŠธ๋ฌธ์—์„œ ์ด๋ ‡๊ฒŒ ๋Œ๋ฆฌ๊ณ ์žˆ๋Š”๋ฐ, ๋ชฉํ‘œ๋ฌผ๊นŒ์ง€๋Š” ์ž˜๊ฐ€๋Š”๋ฐ ํšŒ์ „๋ฐฉํ–ฅ์ด ์ž˜์•ˆ๋˜๋„ค,

๋ชจ๋ธ๋ง ๋ฐฉํ–ฅ๋•Œ๋ฌธ์ธ์ง€ ํ™”์‚ด์ด‰์ด ํ•˜๋Š˜์„๋ณด๋ฉด์„œ ๋‚ ๋ผ๊ฐ€.. ๋‚ด๊ฐ€ ์›ํ•˜๋Š” ์ถ•์œผ๋กœ LookAt ์–ด๋–ป๊ฒŒํ•ด์•ผํ•ด? ์•„๋‹ˆ๋ฉด ๋”๊ฐ€๋ฒผ์šด ๋ฐฉ๋ฒ• ์—†์„๊นŒ?