์œ ๋‹ˆํ‹ฐ ๊ณตํ™ˆ์— ๋Œ€๋ฌธ์ง๋งŒํ•˜๊ฒŒ ์žˆ๋Š” roll a ball ํŠœํ† ๋ฆฌ์–ผ ๋”ฐ๋ผํ•˜๊ณ ์žˆ๋Š”๋ฐ 2๊ฐ•์—์„œ ๋ง‰ํ˜”๋‹ค..

2๊ฐ•์ด Player์„ ์›€์ง์ด๋Š”๊ฑด๋ฐ ๋‚˜๋Š” Player๊ฐ€ ์›€์ง์ด์ง€ ์•Š์•„... ๊ฐ•์˜ ๋ช‡๋ฒˆ์ด๋‚˜ ๋‹ค์‹œ๋ณด๊ณ  ๋‹ค์‹œ ์“ฐ๊ณ ํ–ˆ๋Š”๋ฐ ๋˜‘๊ฐ™๋‹ค..

์ฝ”๋“œ๋Š” ์ด๋ ‡๊ฑฐ๋“ 


using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class PlayerController : MonoBehaviour {


ย  ย  private Rigidbody rb;


ย  ย  private void Start()

ย  ย  {

ย  ย  ย  ย  rb = GetComponent<Rigidbody>();

ย  ย  }


ย  ย  private void FixedUpdate()

ย  ย  {

ย  ย  ย  ย  float moveHorizontal = Input.GetAxis("horizontal");

ย  ย  ย  ย  float moveVertical = Input.GetAxis("vertical");


ย  ย  ย  ย  Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);


ย  ย  ย  ย  rb.AddForce(movement);

ย  ย  }

}


์ด๋ ‡๊ฒŒ ์ ๊ณ  Player์— ์—ฐ๊ฒฐ๋„ ์‹œํ‚ค๊ณ  windows CR LF์ธ๊ฐ€ ๊ทธ๊ฒƒ๋„ ์ •๊ทœํ™”์‹œ์ผฐ๊ฑฐ๋“ .

๊ทผ๋ฐ ๊ฒŒ์ž„์„ ์‹คํ–‰ํ•˜๋ฉด Player๊ฐ€ ์›€์ง์ด์ง€ ์•Š๊ณ  ์ฝ˜์†”์—ย ArgumentException: Input Axis horizontal is not setup์ด๋ผ๊ณ  ๋œจ๋„ค

์–ด๋–ป๊ฒŒ ํ•ด์•ผํ•˜๋ƒ... ์งˆ๋ฌธ์ด ๋ฉ์ฒญํ•ด๋ณด์ผ์ง„ ๋ชจ๋ฅด๊ฒ ์ง€๋งŒ ๋‚˜ ์ง„์งœ ๋ชจ๋ฅด๊ฒ ์–ด์„œ ์งˆ๋ฌธํ•œ๋‹ค... ๋ญ๊ฐ€ ์ž˜๋ชป๋œ๊ฑฐ์ž„? ์ฝ”๋“œ์—์„œ ์ž˜๋ชป๋œ๊ฑฐ์ž„?