public class Inventory : MonoBehaviour

{

ย  ย  public string testinventory = "์—ฌ๊ธฐ๋Š” ์ธ๋ฒคํ† ๋ฆฌ";




์ด๋ ‡๊ฒŒ ์„ ์–ธํ•ด๋†“์€ ์ƒํƒœ์—์„œ



public class Player : MonoBehaviour

{

ย ย Inventory inventory;


ย void Awake()

ย  ย  {

ย ย ย ย ย  inventory = GetComponent<Inventory>();

ย  ย  }


์ด๋ ‡๊ฒŒ ๋ฐ›์•„์™”์–ด


ย void Update()

ย  ย  {

ย  ย  ย  ย if (Input.GetKeyDown(KeyCode.R))

ย  ย  ย  ย  ย  ย Debug.Log(inventory.testinventory);

ย  ย  ย }



๊ทธ๋ฆฌ๊ณ  Rํ‚ค ๋ˆ„๋ฅด๋ฉด string๋ฐ›์•„์˜ค๊ฒŒํ•ด๋†“๊ณ  ํ…Œ์ŠคํŠธํ•ด๋ณด๋ฉด,


NullReferenceException: Object reference not set to an instance of an object

Player.Update () (at Assets/Scripts/Player.cs:52)


์š”๊ฑฐ ๋œธ....


ํƒ€ํด๋ž˜์Šค ๋ณ€์ˆ˜๋‚˜ ๋ฉ”์†Œ๋“œ ๋ฐ›์•„์˜ค๋Š” ๊ฒŒ,


find

getcomponent

static


์š”๊ฑฐ ์„ธ ๊ฐœ ์žˆ๋‹ค๊ณ  ์•„๋Š”๋ฐ,


getcomponent๋Š” ๋งจ๋‚  ์ €๋ž˜์„œ,

๋ฌด๋ฆฌํ•˜๊ฒŒ static์œผ๋กœ ๋‹ค ๋ฐ•์•„์ณ๋†“๊ณ  ๋Œ๋ ธ์—ˆ๋Š”๋ฐ,

์•„๋ฌด๋ฆฌ ๋‚ด๊ฐ€ ๊ฐœ์กฐ๋นฑ์ด๋”๋ผ๋„,ย 

์ด์ œ๋Š” ๊ทธ ์ด์œ ๋ฅผ ์•Œ๊ณ  ์‹ถ๋‹ค...ใ…œ