GameObject[] goArray = null; //๊ธฐ์กด์˜ ๊ฐ€๊ณตํ•  Array๊ฐ€ ์ด๋ฏธ ์กด์žฌํ•œ๋‹ค๊ณ  ๊ฐ€์ • List<GameObject> goList = new List<GameObject>(goArray); //Array๋ฅผ ๊ธฐ๋ฐ˜์œผ๋กœ List ์ƒ์„ฑ goList.Remove(null); //์›ํ•˜๋Š” ํŠน์ • ๊ฐœ์ฒด๋ฅผ ์ง€์›€ goArray = goList.ToArray(); //List๋ฅผ Array๋กœ ๋ฐ”๊พธ๊ณ  ๊ธฐ์กด Array์— ๋Œ€์ž…ํ•จ, Profit!





๊ทผ๋ฐ ๋‚˜๊ฐ™์œผ๋ฉด ์™ ๋งŒํ•ด์„  ์ฒ˜์Œ๋ถ€ํ„ฐ List๋กœ ๋งŒ๋“ค๋“ฏ, ๋ญ ๋‹ค๋ฅธ ์ด์œ ๊ฐ€ ์žˆ๊ฒ ์ง€