coinS[0] = 1(๊ฒŒ์ž„ ์•ˆ์—์„œ ์ƒ์„ฑํ•œ ๊ฐœ์ˆ˜์— ๋”ฐ๋ผ ๊ฐ’์ด ๋‹ฌ๋ผ์ง.)


๊ฒŒ์ž„ ์•ˆ์—์„œ ์ƒ์„ฑํ•œย coinS[0]์˜ ๊ฐœ์ˆ˜ ๋งŒํผ ๊ฒŒ์ž„์„ ๋‹ค์‹œ ์‹œ์ž‘ ํ–ˆ์„ ๋•Œ ์ƒ์„ฑ ํ•ด์ฃผ๋ ค๊ณ  ํ•˜๋Š”๋ฐ์š”.ย coinS[0]์„ย 1๊ฐœ๋ฅผ ์ƒ์„ฑ ํ–ˆ์—ˆ๋‹ค๊ณ  ๊ฐ€์ • ํ–ˆ์„ ๋•Œ


๊ทธ ์ƒ์„ฑํ•œ ๋ฌผ์ฒด์˜ ์ •๋ณด๋ฅผ ์ž…๋ ฅํ•ด ๋‘์—ˆ๋˜ย PlayerPrefs.GetInt($"Bank{i}")ย ๋ฅผย for๋ฌธ์œผ๋กœ ๋Œ์•„์„œย ($"Bank{i}") i๋ฒˆ์งธ๊ฐ€ == 0 ์ด์—ˆ๋˜ ๋ฌผ์ฒด๋Š”


ํŠน๋ณ„์ƒ์„ฑ์„ ํ•ด์ฃผ๊ณ  ํ•ด๋‹นํ•˜์ง€ ์•Š์œผ๋ฉด else๋กœ ๊ทธ๋ƒฅ ์ƒ์„ฑ ํ•ด์ฃผ๋ ค๊ณ  ํ•˜๋Š”๋ฐ์š”. ๋ฌธ์ œ๋Š” Bank{i} ์˜ i๋Š” ์˜ค๋ธŒ์ ํŠธ์˜ ์ข…๋ฅ˜๊ฐ€ 3๊ฐ€์ง€๋ผ 3๋ฒˆ์„ ๋Œ์•„์ค˜์•ผ ํ•˜๋Š”๋ฐ


for๋ฌธ์˜ย coinS[0]๋Š” ๊ฒŒ์ž„ ์ค‘์— ์ƒ์„ฑํ•œ ์ˆซ์ž ๋งŒํผ๋งŒ ๊ฐ’์ด ๋“ค์–ด๊ฐ€๊ธฐ ๋•Œ๋ฌธ์— 1์ด ๋“ค์–ด ๊ฐ”์„ ๋•Œย Bank{i}๊ฐ€ 1๋ฒˆ๋งŒ ๋Œ๊ธฐ ๋•Œ๋ฌธ์— Bank{2} ๋‚˜ Bank{3}์„ ๊ฒ€์ƒ‰ํ•˜์ง€ ๋ชปํ•˜๋Š”๋ฐ์š”


๊ฒŒ์ž„์ค‘์— ์ƒ์„ฑํ•œย coinS[0]์˜ ๊ฐœ์ˆ˜ ๋งŒํผ ์ƒ์„ฑํ•˜๋ฉด์„œ Bank{i}๊ฐ€ 3๋ฒˆ ๋Œ ์ˆ˜ ์žˆ์œผ๋ฉด์„œ coinS[0]์˜ ๊ฐœ์ˆ˜๊ฐ€ ์„œ๋กœ ๊ณต์œ ๋  ์ˆ˜ ์žˆ๊ฒŒ ํ•  ์ˆ˜ ์žˆ์„๊นŒ์š”?


๋งŒ๋“ค๋‹ค ๋ณด๋‹ˆ ์–ด์ฉ” ์ˆ˜ ์—†์ด ์ €๋ ‡๊ฒŒ ํ•œ๊ณณ์—์„œ ๊ฐ™์ด ์ƒ์„ฑํ•ด์ค˜์•ผ ํ•˜๋Š”๋ฐ ์ข‹์€ ๋ฐฉ๋ฒ•์ด ์žˆ์„๊นŒ์š”?ย