var rand = Random.Range(0.0f, 100.0f);

if (100.0f - percent <= rand)
{
dropList.Add(queryName);
}


1. 0 ~ 100 ๊นŒ์ง€ ์ค‘์— random ๋Œ๋ฆฐ ๊ฒƒ์„ rand ๋ผ๋Š” ๋ณ€์ˆ˜๋กœ ์ €์žฅ

2.100์—์„œ percent๋งŒํผ ๋บ€ ๊ฐ’์ด rand ๋ณด๋‹ค ์ž‘์œผ๋ฉด ํ™•๋ฅ  ๋‚ด์— ๋“  ๊ฒƒ์ด๋ผ ์•„์ดํ…œ ๋“œ๋ž


์˜ˆ์‹œ
1. rand = 25.0f

2. percent = 5.0f

3. 100.0f - 5.0f < 25.0fย 

4. 95f < 25f ์ด๋ฏ€๋กœ ํ™•๋ฅ  ๋‚ด์— ๋ชป๋“ค์–ด์„œ ์•„์ดํ…œ ๋“œ๋ž X


์งˆ๋ฌธ

1. ์ด๋ ‡๊ฒŒํ•˜๊ณ  ์žˆ๋Š”๋ฐ ์ด๋Ÿฐ ๋กœ์ง์ดย ย ์ผ๋ฐ˜์ ์ธย ๋กœ์ง์ด ๋งž์•„?

2. ๊ทธ๋ฆฌ๊ณ  c# System.Random์€ ์‹œ๊ฐ„ ๊ธฐ์ค€ ๋žœ๋ค์ด๋ผ ๊ฑฐ์˜ ๋™์ผํ•œ ์‹œ๊ฐ„์—๋Š” ๊ฐ™์€ ๊ฐ’์ด ๋‚˜์˜จ๋‹ค๊ณ  ํ•˜๊ณ , ์‹ค์ œ๋กœ๋„ ๊ทธ๋ ‡๋˜๋ฐย UnityEngine.Random์˜ ๊ฒฝ์šฐ๋„ ๊ทธ๋Ÿฌํ•œ๊ฐ€?