์œ ๋‹ˆํ‹ฐ ๊ณต๋ถ€ ์ค‘์— ์ธ์Šคํ„ด์Šคํ™” ํ•ด๋ณด๊ณ  ์žˆ๋Š”๋ฐ

์ด๊ฒŒ NewBehaviour๋ผ๋Š” ํด๋ž˜์Šค ๋‚ด์— ์žˆ๋Š” void start ํ•จ์ˆ˜ ๋‚ด์—์„œ ์“ด๊ฑฐ๊ณ  ํ˜ธ์ถœํ•˜๋ ค๊ณ  ํ•˜๋Š” ํด๋ž˜์Šค๋Š”


using System.Collections;

using System.Collections.Generic;

using UnityEngine;


public class Actor : MonoBehaviour

{

ย  ย  public int a;

ย  ย  public string b;



ย  ย  public string Hasb()

ย  ย  {

ย  ย  ย  ย  return b;

ย  ย  }


ย  ย  public void aUP()

ย  ย  {

ย  ย  ย  ย  a = a + 1;

ย  ย  }

}


์ด๋ ‡๊ฒŒ ์žˆ๋Š”๋ฐ ์ด๊ฒŒ ํ˜ธ์ถœ์ด ์ „ํ˜€ ์•ˆ ๋ฉ๋‹ˆ๋‹ค


์œ„์น˜๋Š” ์ด๋ ‡๊ฒŒ ์žˆ๋Š”๋ฐ ๋ญ๊ฐ€ ๋ฌธ์ œ์ธ๊ฑธ๊นŒ์š”?