์œ ๋‹ˆํ‹ฐ์”€

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class test : MonoBehaviour
{
ย  ย  [SerializeField] bool testBool;
ย  ย  // Start is called before the first frame update
ย  ย  void Update()
ย  ย  {
ย  ย  ย  ย  Debug.Log("wa!");
ย  ย  ย  ย  Debug.Log("sans!");
ย  ย  ย  ย  if (testBool) ;
ย  ย  ย  ย  Debug.Log("you know undertale!");
ย  ย  }
}

ํ…Œ์ŠคํŠธ์šฉ์œผ๋กœ ์ด๋ ‡๊ฒŒ ์งฐ๋Š”๋ฐ ์—ฌ๊ธฐ์„œ ์‹คํ–‰ํ•˜๋ฉด ๋จผ์ € wa! ๋ž‘ sans! ๊ฐ€ ์ถœ๋ ฅ๋˜๊ณ  ์ธ์ŠคํŽ™ํ„ฐ์ฐฝ์—์„œ testBool์„ ์ฒดํฌํ•˜๋ฉด you know undertale! ๊ฐ€ ์ถœ๋ ฅ๋˜๊ฒŒ ํ•˜๊ณ ์‹ถ์€๋ฐ ์ €๊ฑธ ์‹คํ–‰ํ•˜๋ฉด testBool ใ…ˆ๊นŒ๊ณ  ์ € 3๊ฐœ๊ฐ€ ๊ณ„์† ์‹คํ–‰๋˜๋„ค... ํ˜น์‹œ ํŠน์ • ์กฐ๊ฑด๋ฌธ์ด ํ™œ์„ฑํ™”๋ฌ์„๋•Œ ๋‹ค์Œ ์ฝ”๋“œ ์‹คํ–‰ํ•˜๋ ค๋ฉด ์–ด๋–ป๊ฒŒํ•ด์•ผํ•ด? ์ฐพ์•„๋ณด๋‹ˆ๊นŒ ๋‹ค ์ฝ”๋ฃจํ‹ด๋งŒ ๋‚˜์˜ค๋˜๋ฐ ๊ทธ๊ฑฐ ๋ง๊ณ ๋Š” ์—†์–ด?