์ด ใ…ˆใ„นํ•ด๋†“์€ ๋†ˆ๋“ค ๋’ทํ†ต์ˆ˜ ์Œ”๊ฒŒ ๊ฐˆ๊ธฐ๊ณ  ์‹ถ์–ด


isJumpping = false;


void Update()

{

if(isJumpping == false && Input.GetKeyDown(KeyCode.A))

{

isJumpping = true;

}


if(isJumpping == true)

{

Jump();

float magnitude = (endPosition - startPosition).magnitude;

if(magnitude <= jumpSpeed * Time.deltaTime)

{

isJumpping = false;

}

}

}