์•ˆ๋…•ํ•˜์„ธ์š”. ์–ด๋“œ๋ ˆ์„œ๋ธ”์„ ๊ณต๋ถ€์ค‘์ธ ํ•™์ƒ์ž…๋‹ˆ๋‹ค.


์งˆ๋ฌธ ๋“œ๋ฆด๋•Œ๋งˆ๋‹ค ๋„์›€๋˜๋Š” ๋‹ต๋ณ€ ํ•ด์ฃผ์‹œ๋Š” ๋ถ„๋“ค ์ •๋ง ๊ฐ์‚ฌ๋“œ๋ฆฝ๋‹ˆ๋‹ค.


๊ณต๋ถ€ํ•˜๋‹ค๊ฐ€ ๊ถ๊ธˆํ•œ๊ฒŒ ์ƒ๊ฒจ์„œ ์งˆ๋ฌธ ๋“œ๋ ค์š”.



Addressables.InstantiateAsync("Cube");


์ด๋Ÿฐ์‹์œผ๋กœ Cube ๋ผ๋Š” ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์ƒ์„ฑํ–ˆ์Šต๋‹ˆ๋‹ค.




๊ทธ๋ฆฌ๊ณ  ๊ทธ ํ๋ธŒ ์˜ค๋ธŒ์ ํŠธ์— ์•„๋ž˜์˜ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ๋ถ™์—ฌ์„œย ํ๋ธŒ๋ฅผ ์‚ญ์ œ๋ฅผ ํ•ด์คฌ์—ˆ๋Š”๋ฐ์š”.ย 


if (!Addressables.ReleaseInstance(gameObject))

Destroy(gameObject);





์ €๋Š” ํ๋ธŒ์— ๋ถ™์–ด ์žˆ๋Š” ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ์•Š๊ณ , ๋‹ค๋ฅธ ๊ณณ์—์„œ Cube๋ฅผ ์ฐพ์•„์„œ ์‚ญ์ œ๋ฅผ ํ•ด์ฃผ๊ณ  ์‹ถ์–ด์„œ ์•„๋ž˜์ฒ˜๋Ÿผ ์ž‘์„ฑํ•ด์„œ ์‹คํ–‰ํ•ด๋ดค์Šต๋‹ˆ๋‹ค.


if (!Addressables.ReleaseInstance(GameObject.Find("Cube")))

ย  ย  ย  ย  ย  ย  ย  ย  Destroy(GameObject.Find("Cube"));ย 


๊ทธ ๊ฒฐ๊ณผ , ์ž‘๋™ํ•˜์ง€ ์•Š๋”๋ผ๊ณ ์š”..


ํ˜น์‹œ ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์ด ์žˆ์„๊นŒ์š”?